Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Performer (Entertainer). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Hamp Fitzsimons run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Failed to qualify for Journalist (Entertainer). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Army (Cavalry) with the new title Private. |
2 |
20 |
Nearly killed. Owe 6,250 for medical bills. |
3 |
20 |
Failed to qualify for Corporate Agent (Agent). |
3 |
20 |
Returned to Drifter (Wanderer). |
3 |
24 |
Betrayed by a friend. One of Hamp Fitzsimons's Contacts or Allies betrays Hamp Fitzsimons, ending Hamp Fitzsimons's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
24 |
Became a Marine (Star Marine) with the new title Marine. |
4 |
28 |
Refused to take part in a black ops mission that goes against the conscience and ejected from the service. |
5 |
28 |
Became a Scholar (Field Researcher). |
5 |
31 |
Nearly killed. Owe 22,500 for medical bills. |
6 |
31 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
31 |
Switched to Drifter (Scavenger). |
6 |
34 |
Offered job by a patron. Now owe him a favor. |
7 |
35 |
Became a Citizen (Corporate). |
7 |
36 |
Hamp Fitzsimons rise to a position of power in Hamp Fitzsimons's colony or corporation. |
7 |
39 |
Promoted to Citizen (Corporate) rank 1. |
8 |
39 |
Continued as Citizen (Corporate). |
8 |
40 |
Hamp Fitzsimons gain experience in a technical field as a computer operator or surveyor. |
8 |
43 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
9 |
43 |
Continued as Citizen (Corporate). |
9 |
44 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
10 |
44 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
44 |
Retired at age 44. |
10 |
44 |
Retired. |
10 |
48 |
Gained a contact. |
11 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
50 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
56 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
57 |
Gained a contact. |
14 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
64 |
A new romantic starts. Gain an Ally. |
15 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
65 |
A new romantic starts. Gain an Ally. |
16 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
70 |
Good fortune. |
17 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |