Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Make an unexpected connection outside Haskell Carpenter's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
24 |
Risk Haskell Carpenter's fortune on a possibility lucrative deal and win. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
30 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
34 |
Nearly killed. Owe 11,250 for medical bills. |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
35 |
Find valuable salvage. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
41 |
A new romantic starts. Gain an Ally. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
43 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 |
43 |
Failed to qualify for Journalist (Entertainer). |
8 |
43 |
Submitted to the draft. |
8 |
43 |
Became a Scout (Courier). |
8 |
45 |
Spend several years jumping from world to world in Haskell Carpenter's scout ship. |
9 |
47 |
Attempted to change assignments. |
9 |
47 |
Failed to qualify for Surveyor (Scout). |
9 |
47 |
Continued as Scout (Courier). |
9 |
51 |
When dealing with an alien race, Haskell Carpenter botch an opportunity to gather extra intelligence about them. |
9 |
51 |
Haskell Carpenter have no idea what happened to Haskell Carpenter – they found Haskell Carpenter's ship drifting on the fringes of friendly space. |
10 |
51 |
Continued as Scout (Courier). |
10 |
53 |
Spend several years jumping from world to world in Haskell Carpenter's scout ship. |
11 |
55 |
Attempted to change assignments. |
11 |
55 |
Failed to qualify for Explorer (Scout). |
11 |
55 |
Continued as Scout (Courier). |
11 |
57 |
Haskell Carpenter inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
12 |
57 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
60 |
Haskell Carpenter is sent to a new community or parish to preach The Word among the poor. |
12 |
61 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Continued as Believer (Missionary/Humanitarian). |
13 |
63 |
Haskell Carpenter accepted an offer of inducements to betray Haskell Carpenter's faith. Gain 860,000 in cash. |
13 |
65 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
65 |
Retired. |
14 |
69 |
Good fortune. |
15 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |