Retired Team Leader Haskell Carpenter  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 75 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 2 (-2) 5 (-1)111425
Vulnerable
 
Skills
Astrogation 1
Broker 1
Deception 1
Diplomat 1
Drive (Wheel) 1
Electronics 0
Flyer (Grav) 1
Flyer (Wing) 1
Jack-of-All-Trades 2
Leadership 1
Mechanic 1
Navigation 1
Persuade 6
Stealth 1
Steward 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Free Trader 24
Drifter Wanderer 13
Scout Courier 04
Believer Missionary/Humanitarian Team Leader22
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Lydia Carrington Contact 2 1 4 0 Kargol (F/33)
Regina Eade Ally 1 0 2 0 Kargol (F/41)
Reva Andrews Ally 3 1 0 1 Kargol (F/22)
An incident occured.
Angela Lewis Rival 1 0 1 6 Kargol (F/55)
 
Term Age History
1 18 Became a Merchant (Free Trader).
1 20 Make an unexpected connection outside Haskell Carpenter's normal circles. Gain a Contact.
2 22 Continued as Merchant (Free Trader).
2 24 Risk Haskell Carpenter's fortune on a possibility lucrative deal and win.
2 26 Promoted to Merchant (Free Trader) rank 1.
3 26 Continued as Merchant (Free Trader).
3 30 Befriend a useful ally in one sphere. Gain an Ally.
3 30 Promoted to Merchant (Free Trader) rank 2.
4 30 Continued as Merchant (Free Trader).
4 34 Nearly killed. Owe 11,250 for medical bills.
5 34 Became a Drifter (Wanderer).
5 35 Find valuable salvage.
5 38 Promoted to Drifter (Wanderer) rank 1.
6 38 Continued as Drifter (Wanderer).
6 41 A new romantic starts. Gain an Ally.
7 42 Continued as Drifter (Wanderer).
7 43 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
8 43 Failed to qualify for Journalist (Entertainer).
8 43 Submitted to the draft.
8 43 Became a Scout (Courier).
8 45 Spend several years jumping from world to world in Haskell Carpenter's scout ship.
9 47 Attempted to change assignments.
9 47 Failed to qualify for Surveyor (Scout).
9 47 Continued as Scout (Courier).
9 51 When dealing with an alien race, Haskell Carpenter botch an opportunity to gather extra intelligence about them.
9 51 Haskell Carpenter have no idea what happened to Haskell Carpenter – they found Haskell Carpenter's ship drifting on the fringes of friendly space.
10 51 Continued as Scout (Courier).
10 53 Spend several years jumping from world to world in Haskell Carpenter's scout ship.
11 55 Attempted to change assignments.
11 55 Failed to qualify for Explorer (Scout).
11 55 Continued as Scout (Courier).
11 57 Haskell Carpenter inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
12 57 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 60 Haskell Carpenter is sent to a new community or parish to preach The Word among the poor.
12 61 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 61 Aging Crisis. Owe 50,000 for medical bills.
13 61 Retired at age 61.
13 61 Continued as Believer (Missionary/Humanitarian).
13 63 Haskell Carpenter accepted an offer of inducements to betray Haskell Carpenter's faith. Gain 860,000 in cash.
13 65 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
14 65 Aging Crisis. Owe 20,000 for medical bills.
14 65 Retired.
14 69 Good fortune.
15 69 Aging Crisis. Owe 60,000 for medical bills.
15 70 Betrayal. Convert an Ally into a Rival or Enemy.
16 73 Aging Crisis. Owe 60,000 for medical bills.
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