Retired 3rd Officer Hattie Ford  

Species Age Sex Str Dex End Int Edu SocUPP
Yilean 75 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 10 (1) 1 (-2)1117A1
Unsettled, Harelip
 
Skills
Advocate 0
Animals 0
Astrogation 0
Broker 1
Drive (Track) 1
Electronics (Comms) 1
Electronics (Sensors) 1
Explosives 1
Gambler 1
Gun Combat 0
Mechanic 1
Medic 1
Pilot 0
Profession (Worker) 0
Science (Social Sciences/Belief) 1
Stealth 0
Steward 0
Streetwise 0
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Surveyor Scout12
Citizen Corporate 01
Drifter Scavenger 01
Merchant Merchant Marine 3rd Officer36
Drifter Wanderer 03
Believer Missionary/Humanitarian Junior Project Worker-12
 
Name Type Affinity Enmity Power Influence Species
Oda Marsden Contact 2 1 0 5 Yilean (F/41)
 
Term Age History
1 18 Became a Scout (Surveyor).
1 22 Hattie Ford discover a world, item or information of worth to the Imperium.
1 22 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
2 22 Attempted to change assignments.
2 22 Failed to qualify for Explorer (Scout).
2 22 Continued as Scout (Surveyor).
2 23 Psychologically damaged by Hattie Ford's time in the scouts.
3 23 Became a Citizen (Corporate).
3 26 A revolution, attack or other unusual event throws Hattie Ford's life into chaos, forcing Hattie Ford to leave the planet.
4 26 Became a Drifter (Scavenger).
4 30 Nearly killed. Owe 10,000 for medical bills.
5 30 Failed to qualify for Pirate (Rogue).
5 30 Submitted to the draft.
5 30 Became a Merchant (Merchant Marine) with the new title Crewman.
5 34 Embroiled in legal trouble.
5 34 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
6 34 Continued as Merchant (Merchant Marine).
6 38 Make an unexpected connection outside Hattie Ford's normal circles. Gain a Contact.
7 38 Continued as Merchant (Merchant Marine).
7 42 Embroiled in legal trouble.
8 42 Continued as Merchant (Merchant Marine).
8 44 Smuggle illegal items onto a planet.
8 46 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
9 46 Continued as Merchant (Merchant Marine).
9 47 Good fortune
9 50 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
10 50 Continued as Merchant (Merchant Marine).
10 51 Risk Hattie Ford's fortune on a possibility lucrative deal and win.
10 54 Forced to muster out.
11 54 Failed to qualify for Worker (Citizen).
11 54 Switched to Drifter (Wanderer).
11 58 Survived a risky adventure but gained nothing.
12 58 Aging Crisis. Owe 10,000 for medical bills.
12 58 Retired at age 58.
12 58 Continued as Drifter (Wanderer).
12 61 Gained a contact.
13 62 Aging Crisis. Owe 10,000 for medical bills.
13 62 Continued as Drifter (Wanderer).
13 65 Suffer from a life-threatening illness.
14 65 Aging Crisis. Owe 50,000 for medical bills.
14 65 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
14 69 Hattie Ford is caught in the periphery of a scandal.
14 69 Demoted to Believer (Missionary/Humanitarian) rank -1.
15 69 Aging Crisis. Owe 20,000 for medical bills.
15 69 Continued as Believer (Missionary/Humanitarian).
15 71 Hattie Ford refuse to secretly provide religious rites for a dying leader or noble, because they do not share Hattie Ford's faith.
16 73 Aging Crisis. Owe 50,000 for medical bills.
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