Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
21 |
Caught cheating in some fashion, advancing Haywood Garrett's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
1 |
21 |
An expedition or voyage goes wrong, leaving Haywood Garrett stranded in the wilderness. |
1 |
21 |
Gain an Enemy |
2 |
22 |
Continued as Scholar (Scientist). |
2 |
25 |
An expedition or voyage goes wrong, leaving Haywood Garrett stranded in the wilderness. |
3 |
25 |
Became a Citizen (Corporate). |
3 |
26 |
Haywood Garrett learn something Haywood Garrett should not have – a corporate secret, a political scandal – which Haywood Garrett can profit from illegally. |
3 |
29 |
Promoted to Citizen (Corporate) rank 1. |
4 |
29 |
Continued as Citizen (Corporate). |
4 |
33 |
Political upheaval strikes Haywood Garrett's homeworld, and Haywood Garrett is caught up in the revolution. |
4 |
33 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
5 |
33 |
Continued as Citizen (Corporate). |
5 |
35 |
Haywood Garrett gain experience in a technical field as a computer operator or surveyor. |
6 |
37 |
Continued as Citizen (Corporate). |
6 |
39 |
Haywood Garrett is rewarded for Haywood Garrett's diligence or cunning. |
6 |
41 |
Promoted to Citizen (Corporate) rank 3. |
7 |
41 |
Continued as Citizen (Corporate). |
7 |
43 |
A revolution, attack or other unusual event throws Haywood Garrett's life into chaos, forcing Haywood Garrett to leave the planet. |
8 |
43 |
Became a Drifter (Wanderer). |
8 |
44 |
Find valuable salvage. |
9 |
47 |
Continued as Drifter (Wanderer). |
9 |
51 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
10 |
51 |
Failed to qualify for Free Trader (Merchant). |
10 |
51 |
Submitted to the draft. |
10 |
51 |
Became a Scout (Explorer). |
10 |
54 |
Spend several years jumping from world to world in Haywood Garrett's scout ship. |
10 |
55 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
11 |
55 |
Continued as Scout (Explorer). |
11 |
57 |
When dealing with an alien race, Haywood Garrett have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
11 |
59 |
Promoted to Scout (Explorer) rank 2. |
12 |
59 |
Continued as Scout (Explorer). |
12 |
61 |
Haywood Garrett have no idea what happened to Haywood Garrett – they found Haywood Garrett's ship drifting on the fringes of friendly space. |
13 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
63 |
Haywood Garrett faith is shaken. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
65 |
Continued as Believer (Missionary/Humanitarian). |
14 |
67 |
Haywood Garrett have been following false teachings! |
15 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
67 |
Retired. |
15 |
69 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
16 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |