Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Embroiled in legal trouble. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
25 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
30 |
Risk Haywood Miller's fortune on a possibility lucrative deal and win. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
33 |
A good deal ensures Haywood Miller is living the high life for a few years. |
5 |
34 |
Voluntarily left Free Trader |
5 |
34 |
Failed to qualify for Ground Assault (Marine). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Scout (Explorer). |
5 |
36 |
Haywood Miller spend a great deal of time on the fringes of Charted Space. |
5 |
36 |
Haywood Miller have no idea what happened to Haywood Miller – they found Haywood Miller's ship drifting on the fringes of friendly space. |
5 |
38 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
38 |
Continued as Scout (Explorer). |
6 |
42 |
Psychologically damaged by Haywood Miller's time in the scouts. |
7 |
42 |
Became a Drifter (Scavenger). |
7 |
45 |
Attacked by enemies and injured. |
7 |
45 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
45 |
Gain Enemy if Haywood Miller don't already have one. |
8 |
46 |
Continued as Drifter (Scavenger). |
8 |
50 |
Betrayed by a friend. One of Haywood Miller's Contacts or Allies betrays Haywood Miller, ending Haywood Miller's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
50 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
53 |
Haywood Miller refused an offer of inducements to betray Haywood Miller's faith. Gain 2 enemies. |
10 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Voluntarily left Mainstream Believer |
10 |
54 |
Retired. |
10 |
56 |
Good fortune. |
11 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
62 |
A new romantic starts. Gain an Ally. |
12 |
65 |
Gained a contact. |
13 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
67 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
72 |
Moved to a new world. |
15 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |