Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
21 |
Hershel Macks is blamed for an accident that causes the death of several crew members. Hershel Macks's guilt drives Hershel Macks to excel. |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
25 |
Forced to continue current assignment. |
2 |
25 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
25 |
Continued as Drifter (Barbarian). |
4 |
29 |
Continued as Drifter (Barbarian). |
4 |
30 |
Severely injured. Owe 5,000 for medical bills. |
5 |
30 |
Became a Entertainer (Performer). |
5 |
33 |
Join homeworld’s celebrity circles |
5 |
33 |
Gain a contact |
6 |
34 |
Continued as Entertainer (Performer). |
6 |
36 |
One of Hershel Macks's pieces of art is stolen, and the investigation brings Hershel Macks into the criminal underworld. |
7 |
38 |
Continued as Entertainer (Performer). |
7 |
39 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
7 |
42 |
Forced to muster out. |
8 |
42 |
Failed to qualify for Scientist (Scholar). |
8 |
42 |
Submitted to the draft. |
8 |
42 |
Became a Scout (Explorer). |
8 |
46 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
46 |
Attempted to change assignments. |
9 |
46 |
Switched to Scout (Courier) with previous rank. |
9 |
48 |
When dealing with an alien race, Hershel Macks botch an opportunity to gather extra intelligence about them. |
9 |
48 |
Hershel Macks have no idea what happened to Hershel Macks – they found Hershel Macks's ship drifting on the fringes of friendly space. |
9 |
50 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
10 |
50 |
Attempted to change assignments. |
10 |
50 |
Returned to Scout (Explorer). |
10 |
54 |
Psychologically damaged by Hershel Macks's time in the scouts. |
11 |
54 |
Switched to Drifter (Wanderer). |
11 |
57 |
Drafted into Surveyor |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Switched to Scout (Surveyor) with previous rank. |
12 |
59 |
Hershel Macks's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hershel Macks fail to help. Gain an Enemy. |
12 |
59 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
13 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
62 |
Continued as Scout (Surveyor). |
13 |
66 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
14 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
66 |
Continued as Scout (Surveyor). |
14 |
70 |
When dealing with an alien race, Hershel Macks botch an opportunity to gather extra intelligence about them. |
14 |
70 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
14 |
70 |
Promoted to Scout (Surveyor) rank 2. |
15 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
70 |
Continued as Scout (Surveyor). |
15 |
73 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
16 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |