Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
When dealing with an alien race, Irvin Johnson botch an opportunity to gather extra intelligence about them. |
1 |
21 |
Psychologically damaged by Irvin Johnson's time in the scouts. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Irvin Johnson discover a world, item or information of worth to the Imperium. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
28 |
Failed to qualify for Marine Support (Marine). |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
30 |
Irvin Johnson do not know what happened to Irvin Johnson. There is a gap in Irvin Johnson's memory. |
5 |
30 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
34 |
Irvin Johnson is sent to a new community or parish to preach The Word among the poor. |
5 |
34 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
6 |
34 |
Continued as Believer (Mainstream Believer). |
6 |
36 |
Irvin Johnson is chosen to represent Irvin Johnson's faith in a vid show or other highly public forum. |
6 |
38 |
Forced to muster out. |
7 |
38 |
Became a Citizen (Worker). |
7 |
42 |
Advanced training in a specialist field. |
7 |
42 |
Promoted to Citizen (Worker) rank 1. |
8 |
42 |
Continued as Citizen (Worker). |
8 |
46 |
Political upheaval strikes Irvin Johnson's homeworld, and Irvin Johnson is caught up in the revolution. |
8 |
46 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
9 |
46 |
Continued as Citizen (Worker). |
9 |
48 |
Political upheaval strikes Irvin Johnson's homeworld, and Irvin Johnson is caught up in the revolution. |
9 |
50 |
Forced to muster out. |
10 |
50 |
Returned to Drifter (Scavenger). |
10 |
53 |
Find valuable salvage. |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Continued as Drifter (Scavenger). |
11 |
56 |
Attacked by enemies and injured. |
11 |
56 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
11 |
56 |
Gain Enemy if Irvin Johnson don't already have one. |
11 |
58 |
Forced to muster out. |
12 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
58 |
Returned to Believer (Mainstream Believer). |
12 |
61 |
Irvin Johnson retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
12 |
62 |
Forced to muster out. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
Retired. |
13 |
63 |
Lightly injured, no permanent damage. Fully recovered. |
14 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
Amnesia. |
15 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |