Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
A series of bad deals and decisions force Irwin Clark into bankruptcy. Irwin Clark salvages what Irwin Clark can. |
2 |
22 |
Failed to qualify for Scientist (Scholar). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
23 |
Survived a risky adventure but gained nothing. |
3 |
26 |
Voluntarily left Scavenger |
3 |
26 |
Failed to qualify for Colonist (Citizen). |
3 |
26 |
Switched to Drifter (Wanderer). |
3 |
29 |
Survived a risky adventure but gained nothing. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
35 |
Irwin Clark do not know what happened to Irwin Clark. There is a gap in Irwin Clark's memory. |
6 |
35 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
39 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
39 |
Voluntarily left Wanderer |
7 |
39 |
Became a Citizen (Worker). |
7 |
42 |
Irwin Clark is rewarded for Irwin Clark's diligence or cunning. |
8 |
43 |
Continued as Citizen (Worker). |
8 |
47 |
Irwin Clark gain experience in a technical field as a computer operator or surveyor. |
9 |
47 |
Continued as Citizen (Worker). |
9 |
51 |
Irwin Clark learn something Irwin Clark should not have – a corporate secret, a political scandal – which Irwin Clark can profit from illegally. |
10 |
51 |
Continued as Citizen (Worker). |
10 |
53 |
Irwin Clark learn something Irwin Clark should not have – a corporate secret, a political scandal – which Irwin Clark can profit from illegally. |
10 |
55 |
Promoted to Citizen (Worker) rank 1. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Citizen (Worker). |
11 |
57 |
Moved to a new world. |
11 |
59 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
12 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
59 |
Voluntarily left Worker |
12 |
59 |
Retired. |
12 |
63 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
65 |
Good fortune. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
69 |
Moved to a new world. |
15 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |