Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
An investigation takes on a dangerous turn. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
24 |
Established a network of contacts. Gain 3 contacts. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
30 |
Established a network of contacts. Gain 3 contacts. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
32 |
Go undercover to investigate an enemy. |
4 |
33 |
Jack Aubert spend months in the dangerous criminal underworld. |
4 |
34 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
5 |
34 |
Voluntarily left Corporate Agent |
5 |
34 |
Became a Merchant (Free Trader). |
5 |
36 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
5 |
38 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
38 |
Voluntarily left Free Trader |
6 |
38 |
Became a Scholar (Field Researcher). |
6 |
42 |
Cheated in some fashion, advancing Jack Aubert's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
6 |
42 |
Gain an Enemy |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Switched to Scholar (Physician) with previous rank. |
7 |
46 |
Cheated in some fashion, advancing Jack Aubert's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
7 |
46 |
Gain an Enemy |
8 |
46 |
Continued as Scholar (Physician). |
8 |
47 |
Make a breakthrough in Jack Aubert's field. |
9 |
50 |
Continued as Scholar (Physician). |
9 |
54 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Continued as Scholar (Physician). |
10 |
56 |
Win a prestigious prize for Jack Aubert's work. |
10 |
58 |
Forced to muster out. |
11 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
58 |
Retired. |
11 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
70 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
14 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |