Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
22 |
Jack Palmer is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
2 |
22 |
Became a Entertainer (Performer). |
2 |
26 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
29 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Entertainer (Performer) rank 1. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
31 |
Criticised a questionable political leader on Jack Palmer's homeworld, causing his downfall. Gain an Enemy |
4 |
31 |
Jack Palmer is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
4 |
34 |
Promoted to Entertainer (Performer) rank 2. |
5 |
34 |
Continued as Entertainer (Performer). |
5 |
38 |
Invited to take part in a controversial event or exhibition that injures Jack Palmer's social standing. |
5 |
38 |
Promoted to Entertainer (Performer) rank 3. |
6 |
38 |
Continued as Entertainer (Performer). |
6 |
42 |
One of Jack Palmer's pieces of art is stolen, and the investigation brings Jack Palmer into the criminal underworld. |
6 |
42 |
Promoted to Entertainer (Performer) rank 4. |
7 |
42 |
Continued as Entertainer (Performer). |
7 |
43 |
Criticised a questionable political leader on Jack Palmer's homeworld, causing his downfall. Gain an Enemy |
7 |
46 |
Promoted to Entertainer (Performer) rank 5 with the new title Famous Performer. |
8 |
46 |
Continued as Entertainer (Performer). |
8 |
50 |
Gain a patron in the arts. Gain an Ally |
8 |
50 |
Promoted to Entertainer (Performer) rank 6. |
9 |
50 |
Continued as Entertainer (Performer). |
9 |
52 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Failed to qualify for Law Enforcement (Agent). |
10 |
54 |
Became a Drifter (Scavenger). |
10 |
58 |
Forced to continue current assignment. |
10 |
58 |
Promoted to Drifter (Scavenger) rank 1. |
11 |
58 |
Continued as Drifter (Scavenger). |
11 |
60 |
Attacked by enemies that Jack Palmer easily defeat. |
11 |
60 |
Gain Enemy if Jack Palmer don't already have one. |
12 |
62 |
Continued as Drifter (Scavenger). |
12 |
65 |
Spend time with an alien race. Gain a contact. |
13 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
66 |
Retired at age 66. |
13 |
66 |
Continued as Drifter (Scavenger). |
13 |
69 |
Betrayed by a friend. One of Jack Palmer's Contacts or Allies betrays Jack Palmer, ending Jack Palmer's career. That Contact or Ally becomes a Rival or Enemy. |
14 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
69 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
73 |
Jack Palmer faith is shaken. |
15 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |