Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Jar Spencer went above and beyond the call of duty. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
25 |
An investigation takes on a dangerous turn. |
2 |
25 |
Jar Spencer's work ends up coming home with Jar Spencer, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
27 |
Established a network of contacts. Gain 3 contacts. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Scout (Surveyor). |
4 |
31 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
37 |
When dealing with an alien race, Jar Spencer have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
6 |
38 |
Continued as Scout (Surveyor). |
6 |
42 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
42 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
7 |
42 |
Continued as Scout (Surveyor). |
7 |
45 |
Jar Spencer have no idea what happened to Jar Spencer – they found Jar Spencer's ship drifting on the fringes of friendly space. |
8 |
45 |
Became a Citizen (Worker). |
8 |
46 |
A revolution, attack or other unusual event throws Jar Spencer's life into chaos, forcing Jar Spencer to leave the planet. |
9 |
46 |
Failed to qualify for Courier (Scout). |
9 |
46 |
Became a Drifter (Wanderer). |
9 |
50 |
Attempted a risky adventure and was sent to prison. |
9 |
50 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
50 |
Became a Prisoner (Fixer). |
10 |
53 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
11 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Continued as Prisoner (Fixer). |
11 |
58 |
Assigned to difficult or backbreaking labour. |
11 |
58 |
Promoted to Prisoner (Fixer) rank 1. |
12 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
58 |
Continued as Prisoner (Fixer). |
12 |
59 |
Disgraced. Word of Jar Spencer's criminal past reaches Jar Spencer's homeworld. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
62 |
Switched to Prisoner (Thug) with previous rank. |
13 |
64 |
Persecuted by a prison gang. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
66 |
Switched to Prisoner (Inmate) with previous rank. |
14 |
69 |
Saved a guard or prison officer. Gain an Ally. |
15 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
70 |
Continued as Prisoner (Inmate). |
15 |
73 |
Disgraced. Word of Jar Spencer's criminal past reaches Jar Spencer's homeworld. |
16 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |