Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
21 |
One of Jessie Hall's pieces of art is stolen, and the investigation brings Jessie Hall into the criminal underworld. |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
24 |
Public opinion turns on Jessie Hall. |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
25 |
Suffer from a life-threatening illness. |
4 |
25 |
Became a Scout (Courier). |
4 |
29 |
Jessie Hall survey an alien world. |
4 |
29 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
29 |
Continued as Scout (Courier). |
5 |
32 |
Serve as the courier for an important message from the Imperium. |
5 |
33 |
Promoted to Scout (Courier) rank 2. |
6 |
33 |
Continued as Scout (Courier). |
6 |
34 |
Jessie Hall discover a world, item or information of worth to the Imperium. |
6 |
37 |
Promoted to Scout (Courier) rank 3 with the new title Senior Scout. |
7 |
37 |
Attempted to change assignments. |
7 |
37 |
Switched to Scout (Surveyor) with previous rank. |
7 |
41 |
Jessie Hall spend a great deal of time on the fringes of Charted Space. |
7 |
41 |
Gain a contact in an alien race. |
7 |
41 |
Promoted to Scout (Surveyor) rank 4. |
8 |
41 |
Continued as Scout (Surveyor). |
8 |
44 |
Perform an exemplary service for the scouts. |
9 |
45 |
Continued as Scout (Surveyor). |
9 |
46 |
Jessie Hall's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jessie Hall fail to help. Gain an Enemy. |
9 |
46 |
Nearly killed. Owe 15,000 for medical bills. |
9 |
49 |
Promoted to Scout (Surveyor) rank 5. |
10 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Attempted to change assignments. |
10 |
49 |
Failed to qualify for Courier (Scout). |
10 |
49 |
Continued as Scout (Surveyor). |
10 |
52 |
When dealing with an alien race, Jessie Hall botch an opportunity to gather extra intelligence about them. |
10 |
52 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
10 |
53 |
Promoted to Scout (Surveyor) rank 6. |
11 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
53 |
Continued as Scout (Surveyor). |
11 |
57 |
Spend several years jumping from world to world in Jessie Hall's scout ship. |
11 |
57 |
Promoted to Scout (Surveyor) rank 7. |
12 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
57 |
Continued as Scout (Surveyor). |
12 |
61 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
63 |
Jessie Hall faith enjoys an explosion of popularity largely thanks to Jessie Hall's efforts. |
13 |
63 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
13 |
65 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
65 |
Continued as Believer (Holy Warrior). |
14 |
66 |
Jessie Hall is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
14 |
69 |
Promoted to Believer (Holy Warrior) rank 3 with the new title Force Commander. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
69 |
Continued as Believer (Holy Warrior). |
15 |
70 |
Jessie Hall is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
15 |
73 |
Promoted to Believer (Holy Warrior) rank 4 with the new title Area Commander. |
16 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |