Retired Manager Joesph Caldwell  

Species Age Sex Str Dex End Int Edu SocUPP
Traltar 75 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 6 (0) 7 (0)111767
Glad
 
Skills
Admin 1
Advocate 2
Astrogation 0
Broker 2
Diplomat 2
Drive (Walker) 1
Electronics (Sensors) 1
Flyer (Grav) 1
Gun Combat 0
Jack-of-All-Trades 1
Leadership 1
Mechanic 0
Persuade 1
Pilot (Small Craft) 1
Profession (Worker/Religion) 1
Steward 1
Streetwise 2
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 01
Merchant Broker 23
Citizen Corporate Manager35
Scholar Field Researcher 01
Scout Explorer 01
Drifter Scavenger 01
Believer Missionary/Humanitarian Junior Project Worker02
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Kristin Pettitt Rival 1 1 2 0 Traltar (F/26)
Kristin Pettitt’s relationships have begun to affect the character.
Loma Lord Rival 2 1 1 0 Luriani (F/55)
Sadye Spain Contact 0 1 2 1 Cassilldan (F/52)
Zoey Terry Ally 2 0 0 1 Traltar (F/59)
Zoey Terry is diminished in both power and influence.
 
Term Age History
1 18 Became a Scout (Courier).
1 20 Joesph Caldwell inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
2 20 Became a Merchant (Broker).
2 22 Embroiled in legal trouble.
3 24 Continued as Merchant (Broker).
3 28 Joesph Caldwell's business or ship thrives.
3 28 Promoted to Merchant (Broker) rank 1.
4 28 Voluntarily left Broker
4 28 Became a Citizen (Corporate).
4 29 Joesph Caldwell gain experience in a technical field as a computer operator or surveyor.
4 32 Promoted to Citizen (Corporate) rank 1.
5 32 Continued as Citizen (Corporate).
5 34 Joesph Caldwell is rewarded for Joesph Caldwell's diligence or cunning.
5 36 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
6 36 Continued as Citizen (Corporate).
6 37 Joesph Caldwell is rewarded for Joesph Caldwell's diligence or cunning.
7 40 Continued as Citizen (Corporate).
7 43 Spent time maintaining and using heavy vehicles.
7 44 Promoted to Citizen (Corporate) rank 3.
8 44 Continued as Citizen (Corporate).
8 46 A revolution, attack or other unusual event throws Joesph Caldwell's life into chaos, forcing Joesph Caldwell to leave the planet.
9 46 Returned to Merchant (Broker).
9 50 Embroiled in legal trouble.
9 50 Promoted to Merchant (Broker) rank 2.
10 50 Voluntarily left Broker
10 50 Became a Scholar (Field Researcher).
10 54 A disaster leaves several injured, and others blame Joesph Caldwell, forcing Joesph Caldwell to leave Joesph Caldwell's career. Gain a Rival.
10 54 Injured. Fully recovered. Owe 2,500 for medical bills.
11 54 Failed to qualify for Merchant Marine (Merchant).
11 54 Submitted to the draft.
11 54 Switched to Scout (Explorer) with previous rank.
11 58 Joesph Caldwell have no idea what happened to Joesph Caldwell – they found Joesph Caldwell's ship drifting on the fringes of friendly space.
12 58 Became a Drifter (Scavenger).
12 59 Suffer from a life-threatening illness.
13 59 Aging Crisis. Owe 30,000 for medical bills.
13 59 Retired at age 59.
13 59 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
13 60 Joesph Caldwell faith is shaken.
14 63 Aging Crisis. Owe 10,000 for medical bills.
14 63 Continued as Believer (Missionary/Humanitarian).
14 66 Joesph Caldwell accepted an offer of inducements to betray Joesph Caldwell's faith. Gain 40,000 in cash.
15 67 Aging Crisis. Owe 20,000 for medical bills.
15 67 Retired.
15 71 Gained a contact.
16 71 Aging Crisis. Owe 30,000 for medical bills.
16 74 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 75 Aging Crisis. Owe 20,000 for medical bills.
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