Retired 3rd Officer John Nealy  

Species Age Sex Str Dex End Int Edu SocUPP
Swanfeh 75 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 5 (-1) 7 (0)111557
Stooped gait, Well-groomed beard
 
Skills
Animals (Training) 1
Athletics (Endurance) 1
Broker 1
Carouse 0
Drive 0
Electronics (Comms) 1
Electronics (Remote Ops) 1
Engineer (Life Support) 1
Engineer (Power) 1
Gambler 2
Gun Combat 0
Gunner 0
Mechanic 2
Persuade 2
Pilot (Spacecraft) 1
Profession (Sports/Golf) 1
Recon 0
Science (Physical Sciences) 0
Stealth 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Able Spacehand12
Navy Engineer/Gunner Petty Officer, 3rd class22
Agent Law Enforcement Rookie01
Drifter Barbarian 01
Merchant Merchant Marine 3rd Officer35
Believer Missionary/Humanitarian Junior Project Worker02
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Lonie Butler Ally 4 0 3 2 Swanfeh (M/59)
Laverne Gonzales Contact 1 1 2 0 Swanfeh (F/14)
Rose Holmes Ally 4 0 1 1 Swanfeh (F/84)
 
Term Age History
1 18 Became a Navy (Line/Crew) with the new title Crewman.
1 20 John Nealy join a gambling circle on board.
2 22 Continued as Navy (Line/Crew).
2 23 Gained a contact.
2 26 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
3 26 Attempted to change assignments.
3 26 Switched to Navy (Engineer/Gunner) with previous rank.
3 27 Moved to a new world.
3 30 Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class.
4 30 Continued as Navy (Engineer/Gunner).
4 32 Contact with Government.
4 34 Forced to muster out.
5 34 Failed to qualify for Scientist (Scholar).
5 34 Submitted to the draft.
5 34 Became a Agent (Law Enforcement) with the new title Rookie.
5 37 John Nealy's work ends up coming home with John Nealy, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
6 37 Failed to qualify for Performer (Entertainer).
6 37 Became a Drifter (Barbarian).
6 40 John Nealy do not know what happened to John Nealy. There is a gap in John Nealy's memory.
7 40 Became a Merchant (Merchant Marine) with the new title Crewman.
8 44 Continued as Merchant (Merchant Marine).
8 48 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
9 48 Continued as Merchant (Merchant Marine).
9 52 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
10 52 Continued as Merchant (Merchant Marine).
10 56 Befriend a useful ally in one sphere. Gain an Ally.
10 56 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
11 56 Aging Crisis. Owe 30,000 for medical bills.
11 56 Retired at age 56.
11 56 Continued as Merchant (Merchant Marine).
11 60 Make an unexpected connection outside John Nealy's normal circles. Gain a Contact.
11 60 Forced to muster out.
12 60 Aging Crisis. Owe 30,000 for medical bills.
12 60 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 63 John Nealy refuse to secretly provide religious rites for a dying leader or noble, because they do not share John Nealy's faith.
13 64 Aging Crisis. Owe 40,000 for medical bills.
13 64 Continued as Believer (Missionary/Humanitarian).
13 66 John Nealy is sent to a new community or parish to preach The Word among the poor.
14 68 Aging Crisis. Owe 20,000 for medical bills.
14 68 Voluntarily left Missionary/Humanitarian
14 68 Retired.
14 71 A new romantic starts. Gain an Ally.
15 72 Aging Crisis. Owe 10,000 for medical bills.
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