Retired 2nd Officer Johnni Hopkins  

Species Age Sex Str Dex End Int Edu SocUPP
Sylean 75 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 4 (-1) 2 (-2)111442
Capable, Agnostic
 
Skills
Animals 0
Broker 0
Carouse 1
Deception 0
Diplomat 0
Drive (Walker) 1
Electronics (Comms) 1
Engineer (M-drive) 1
Language (Trokh (Aslan)) 1
Mechanic 1
Pilot (Spacecraft) 1
Profession (Worker) 0
Recon 0
Stealth 0
Steward 2
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Navy Line/Crew Crewman01
Drifter Barbarian 01
Merchant Merchant Marine 2nd Officer45
Believer Holy Warrior Hopeful01
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Doshie Robinson Enemy 0 4 0 5 Sylean (F/58)
Doshie Robinson’s relationships have begun to affect the character.
Arrie Crowle Contact 1 1 3 4 Sylean (F/25)
Arrie Crowle belongs to an uncommon alien species.
Kristina Hall Contact 0 1 1 3 Sylean (F/65)
Evert Coghill Contact 2 0 2 0 Sylean (M/63)
Hermon Powell Ally 2 0 1 4 Thaggeshi (M/84)
Vallie Barry Enemy 0 2 0 0 Sylean (F/62)
Calvin Davies Contact 1 1 2 5 Sylean (M/18)
Alberto Remmington Rival 2 2 1 2 Sylean (M/59)
Alberto Remmington is found or reported dead.
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 20 Drafted into Line/Crew
2 22 Became a Navy (Line/Crew) with the new title Crewman.
2 24 Johnni Hopkins foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3 26 Voluntarily left Line/Crew
3 26 Failed to qualify for Performer (Entertainer).
3 26 Switched to Drifter (Barbarian).
3 30 Severely injured. Fully recovered. Owe 10,000 for medical bills.
4 30 Failed to qualify for Merchant Marine (Merchant).
4 30 Submitted to the draft.
4 30 Became a Merchant (Merchant Marine).
4 31 Make an unexpected connection outside Johnni Hopkins's normal circles. Gain a Contact.
4 34 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 34 Continued as Merchant (Merchant Marine).
5 38 Make an unexpected connection outside Johnni Hopkins's normal circles. Gain a Contact.
5 38 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
6 38 Continued as Merchant (Merchant Marine).
6 42 A good deal ensures Johnni Hopkins is living the high life for a few years.
6 42 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
7 42 Continued as Merchant (Merchant Marine).
7 44 Make an unexpected connection outside Johnni Hopkins's normal circles. Gain a Contact.
7 46 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
8 46 Continued as Merchant (Merchant Marine).
8 47 Befriend a useful ally in one sphere. Gain an Ally.
8 50 Forced to muster out.
9 50 Became a Believer (Holy Warrior) with the new title Hopeful.
9 53 Johnni Hopkins aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
10 53 Aging Crisis. Owe 20,000 for medical bills.
10 53 Retired at age 53.
10 53 Retired.
10 55 Moved to a new world.
11 57 Aging Crisis. Owe 60,000 for medical bills.
11 61 Moved to a new world.
12 61 Aging Crisis. Owe 20,000 for medical bills.
12 63 Betrayal. Convert an Ally into a Rival or Enemy.
13 65 Aging Crisis. Owe 40,000 for medical bills.
13 68 Gained a contact.
14 69 Aging Crisis. Owe 40,000 for medical bills.
14 72 Betrayal. Convert an Ally into a Rival or Enemy.
15 73 Aging Crisis. Owe 30,000 for medical bills.
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