Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Suffered a deep tragedy. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Scout (Explorer). |
2 |
31 |
When dealing with an alien race, Jonah Treadway botch an opportunity to gather extra intelligence about them. |
2 |
31 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
31 |
Continued as Scout (Explorer). |
3 |
32 |
Jonah Treadway's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
3 |
35 |
Forced to muster out. |
4 |
35 |
Became a Merchant (Free Trader). |
4 |
37 |
A good deal ensures Jonah Treadway is living the high life for a few years. |
5 |
39 |
Continued as Merchant (Free Trader). |
5 |
41 |
A sudden war destroys Jonah Treadway's trade routes and contacts, forcing Jonah Treadway to flee that region of space. |
5 |
41 |
Gain rebels as Enemy |
6 |
41 |
Became a Drifter (Barbarian). |
6 |
45 |
Amnesia. |
7 |
45 |
Continued as Drifter (Barbarian). |
7 |
47 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
49 |
Continued as Drifter (Barbarian). |
8 |
50 |
Attacked by enemies that Jonah Treadway easily defeat. |
8 |
50 |
Gain Enemy if Jonah Treadway don't already have one. |
9 |
53 |
Continued as Drifter (Barbarian). |
9 |
54 |
A new romantic starts. Gain an Ally. |
9 |
57 |
Forced to muster out. |
10 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
57 |
Retired at age 57. |
10 |
57 |
Retired. |
10 |
61 |
Good fortune. |
11 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
62 |
A new romantic starts. Gain an Ally. |
12 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
68 |
Moved to a new world. |
13 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
73 |
Moved to a new world. |
14 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |