Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Contacted by an underground psionic group. |
1 |
22 |
Graduated. Gain an rival who is upset that Jordan Desmond left the community. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
24 |
Jordan Desmond befriend a superior in the corporation or the colony. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Voluntarily left Colonist |
3 |
26 |
Became a Navy (Flight) with the new title Crewman. |
3 |
30 |
Vessel participates in a notable military engagement. |
3 |
30 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
4 |
30 |
Continued as Navy (Flight). |
4 |
33 |
Nearly killed. |
5 |
33 |
Returned to Citizen (Colonist). |
5 |
34 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
34 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
34 |
Became a Drifter (Wanderer). |
6 |
37 |
Jordan Desmond run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
37 |
Failed to qualify for Corporate (Citizen). |
7 |
37 |
Submitted to the draft. |
7 |
37 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
40 |
Given specialist training in vehicles. |
7 |
41 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
41 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
41 |
Retired at age 41. |
8 |
41 |
Continued as Agent (Law Enforcement). |
8 |
42 |
Nearly killed. Owe 8,750 for medical bills. |
8 |
45 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
9 |
45 |
Continued as Agent (Law Enforcement). |
9 |
47 |
Advanced training in a specialist field. |
9 |
49 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
10 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
49 |
Continued as Agent (Law Enforcement). |
10 |
52 |
Jordan Desmond's work ends up coming home with Jordan Desmond, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
10 |
53 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
11 |
53 |
Continued as Agent (Law Enforcement). |
11 |
55 |
Established a network of contacts. Gain 2 contacts. |
11 |
57 |
Promoted to Agent (Law Enforcement) rank 5 with the new title Chief. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
57 |
Continued as Agent (Law Enforcement). |
12 |
58 |
Injured. Fully recovered. |
13 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
58 |
Became a Psion (Adept). |
13 |
62 |
Pick up potentially useful information using Jordan Desmond's psychic powers. |
14 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
62 |
Continued as Psion (Adept). |
14 |
65 |
Gift causes a former ally to turn on Jordan Desmond and betray Jordan Desmond. One Ally or Contact becomes an Enemy. |
15 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
66 |
Continued as Psion (Adept). |
15 |
69 |
Pick up potentially useful information using Jordan Desmond's psychic powers. |
15 |
70 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
16 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
70 |
Voluntarily left Adept |
16 |
70 |
Retired. |
16 |
74 |
A new romantic starts. Gain an Ally. |
17 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |