Retired Senior Scout Joseph Snyder  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 75 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 7 (0) 6 (0)111776
Aware of own limitations, Naughty
 
Skills
Advocate 1
Animals 0
Astrogation 1
Athletics (Dexterity) 1
Explosives 1
Gun Combat 0
Gunner 0
Jack-of-All-Trades 2
Language 0
Mechanic 2
Navigation 1
Persuade 0
Pilot (Capital Ships) 1
Pilot (Small Craft) 2
Pilot (Spacecraft) 1
Science (Social Sciences/Psychology) 1
Survival 1
Tactics (Military) 2
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand12
Drifter Barbarian 01
Scout Explorer Scout14
Merchant Merchant Marine 4th Officer23
Scout Courier Senior Scout35
 
Name Type Affinity Enmity Power Influence Species
Elwin Campbell Contact 3 1 0 3 Irhadre (M/29)
Katakeb Wathtapae-Ab Contact 2 0 6 1 Bwap (F/28)
Forgiveness.
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 22 Commanding officer takes an interest in Joseph Snyder's career.
2 22 Continued as Navy (Engineer/Gunner).
2 24 Advanced training in a specialist field.
2 26 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
3 26 Voluntarily left Engineer/Gunner
3 26 Failed to qualify for Corporate (Citizen).
3 26 Became a Drifter (Barbarian).
3 30 Drafted into Explorer
4 30 Became a Scout (Explorer).
4 31 Spend several years jumping from world to world in Joseph Snyder's scout ship.
4 34 Promoted to Scout (Explorer) rank 1 with the new title Scout.
5 34 Continued as Scout (Explorer).
5 36 Moved to a new world.
6 38 Continued as Scout (Explorer).
6 42 When dealing with an alien race, Joseph Snyder botch an opportunity to gather extra intelligence about them.
6 42 Nearly killed. Fully recovered. Owe 15,000 for medical bills.
7 42 Continued as Scout (Explorer).
7 44 Psychologically damaged by Joseph Snyder's time in the scouts.
8 44 Became a Merchant (Merchant Marine) with the new title Crewman.
8 47 Make an unexpected connection outside Joseph Snyder's normal circles. Gain a Contact.
8 48 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
9 48 Continued as Merchant (Merchant Marine).
9 50 Joseph Snyder's business or ship thrives.
9 52 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
10 52 Continued as Merchant (Merchant Marine).
10 53 A series of bad deals and decisions force Joseph Snyder into bankruptcy. Joseph Snyder salvages what Joseph Snyder can.
11 53 Switched to Scout (Courier) with the new title Scout and previous rank.
11 55 Joseph Snyder spend a great deal of time on the fringes of Charted Space.
11 55 Scarred. Owe 5,000 for medical bills.
11 57 Promoted to Scout (Courier) rank 2.
12 57 Aging Crisis. Owe 10,000 for medical bills.
12 57 Retired at age 57.
12 57 Continued as Scout (Courier).
12 59 Joseph Snyder spend a great deal of time on the fringes of Charted Space.
12 59 Gain a contact in an alien race.
12 61 Promoted to Scout (Courier) rank 3 with the new title Senior Scout.
13 61 Aging Crisis. Owe 20,000 for medical bills.
13 61 Continued as Scout (Courier).
13 65 Joseph Snyder survey an alien world.
14 65 Aging Crisis. Owe 50,000 for medical bills.
14 65 Continued as Scout (Courier).
14 67 Perform an exemplary service for the scouts.
15 69 Aging Crisis. Owe 60,000 for medical bills.
15 69 Continued as Scout (Courier).
15 73 Psychologically damaged by Joseph Snyder's time in the scouts.
16 73 Aging Crisis. Owe 50,000 for medical bills.
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