Retired Lieutenant Judd Cunningham  

Species Age Sex Str Dex End Int Edu SocUPP
Suerrat 75 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 8 (0) 5 (-1)111A85
Benevolent, Striking profile, Tangled hair
 
Skills
Admin 1
Astrogation 2
Athletics 0
Electronics (Remote Ops) 1
Engineer (J-drive) 1
Engineer (Life Support) 2
Flyer 0
Gun Combat (Archaic) 1
Gunner 0
Jack-of-All-Trades 2
Leadership 1
Mechanic 1
Medic 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession (Worker/Religion) 1
Science (Space Sciences) 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Petty Officer, 3rd class24
Army Army Support Lieutenant1 / 02
Agent Corporate Agent 01
Scout Surveyor 01
Scout Explorer 01
Merchant Merchant Marine 4th Officer23
Believer Missionary/Humanitarian Project Worker13
 
Name Type Affinity Enmity Power Influence Species
Stacey Herrera Contact 1 1 1 4 Suerrat (F/56)
Benton Morgan Enemy 0 3 5 1 Suerrat (M/10)
Benton Morgan is a questionable figure such as a criminal, pirate or disgraced noble.
Isham Murphy Ally 4 0 1 0 Murrissi (M/80)
Isham Murphy is actually an organisation such as a political movement or modest sized business.
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 19 Vessel participates in a diplomatic mission.
1 19 Gain a contact.
1 22 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
2 22 Attempted to change assignments.
2 22 Failed to qualify for Line/Crew (Navy).
2 22 Continued as Navy (Engineer/Gunner).
2 24 Commanding officer takes an interest in Judd Cunningham's career.
2 26 Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class.
3 26 Continued as Navy (Engineer/Gunner).
3 27 Special assignment or duty on board ship.
4 30 Continued as Navy (Engineer/Gunner).
4 33 Vessel participates in a notable military engagement.
4 34 Forced to muster out.
5 34 Became a Army (Army Support) with the new title Private.
5 37 Birth or Death involving a family member or close friend.
5 38 Commissioned in Army (Army Support) with the new title Lieutenant.
6 38 Continued as Army (Army Support).
6 41 Moved to a new world.
7 42 Voluntarily left Army Support
7 42 Became a Agent (Corporate Agent).
7 45 Scarred. Fully recovered. Owe 2,500 for medical bills.
8 45 Became a Scout (Surveyor).
8 49 Injured. Fully recovered. Owe 5,000 for medical bills.
9 49 Failed to qualify for Artist (Entertainer).
9 49 Submitted to the draft.
9 49 Switched to Scout (Explorer) with previous rank.
9 50 Psychologically damaged by Judd Cunningham's time in the scouts.
10 50 Became a Merchant (Merchant Marine) with the new title Crewman.
10 53 Gained a contact.
10 54 Forced to continue current assignment.
10 54 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
11 54 Continued as Merchant (Merchant Marine).
11 58 A good deal ensures Judd Cunningham is living the high life for a few years.
11 58 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
12 58 Continued as Merchant (Merchant Marine).
12 60 A sudden war destroys Judd Cunningham's trade routes and contacts, forcing Judd Cunningham to flee that region of space.
12 60 Gain rebels as Enemy
13 60 Aging Crisis. Owe 30,000 for medical bills.
13 60 Retired at age 60.
13 60 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
13 64 Judd Cunningham is sent to a new community or parish to preach The Word among the poor.
13 64 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
14 64 Aging Crisis. Owe 50,000 for medical bills.
14 64 Continued as Believer (Missionary/Humanitarian).
14 65 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 68 Aging Crisis. Owe 30,000 for medical bills.
15 68 Continued as Believer (Missionary/Humanitarian).
15 70 Judd Cunningham accepted an offer of inducements to betray Judd Cunningham's faith. Gain 820,000 in cash.
16 72 Aging Crisis. Owe 50,000 for medical bills.
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