Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
King Elliott do not know what happened to King Elliott. There is a gap in King Elliott's memory. |
2 |
21 |
Failed to qualify for Performer (Entertainer). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
22 |
Given specialist training in vehicles. |
2 |
25 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
25 |
Continued as Agent (Law Enforcement). |
3 |
29 |
Accepted a deal with criminal or other figure under investigation. |
4 |
29 |
Failed to qualify for Cavalry (Army). |
4 |
29 |
Switched to Drifter (Scavenger). |
4 |
30 |
King Elliott do not know what happened to King Elliott. There is a gap in King Elliott's memory. |
5 |
30 |
Became a Scholar (Physician). |
5 |
31 |
Make a breakthrough in King Elliott's field. |
5 |
34 |
Promoted to Scholar (Physician) rank 1. |
6 |
34 |
Attempted to change assignments. |
6 |
34 |
Failed to qualify for Scientist (Scholar). |
6 |
34 |
Continued as Scholar (Physician). |
6 |
38 |
Make a breakthrough in King Elliott's field. |
6 |
38 |
Promoted to Scholar (Physician) rank 2. |
7 |
38 |
Attempted to change assignments. |
7 |
38 |
Failed to qualify for Scientist (Scholar). |
7 |
38 |
Continued as Scholar (Physician). |
7 |
42 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
7 |
42 |
Promoted to Scholar (Physician) rank 3. |
8 |
42 |
Attempted to change assignments. |
8 |
42 |
Failed to qualify for Field Researcher (Scholar). |
8 |
42 |
Continued as Scholar (Physician). |
8 |
45 |
Entangled in a bureaucratic or legal morass that distracts King Elliott from King Elliott's work. |
8 |
46 |
Promoted to Scholar (Physician) rank 4. |
9 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Continued as Scholar (Physician). |
9 |
48 |
A disaster leaves several injured, and others blame King Elliott, forcing King Elliott to leave King Elliott's career. Gain a Rival. |
9 |
48 |
Lost eye or limb. Fully recovered. |
10 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
48 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
52 |
King Elliott faith is shaken. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
52 |
Continued as Believer (Missionary/Humanitarian). |
11 |
54 |
King Elliott refused an offer of inducements to betray King Elliott's faith. Gain 5 enemies. |
11 |
56 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
56 |
Continued as Believer (Missionary/Humanitarian). |
12 |
57 |
King Elliott come into conflict with a splinter group King Elliott's own religion which maintains King Elliott's version is the wrong one. Gain 2 Rivals. |
12 |
60 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
Continued as Believer (Missionary/Humanitarian). |
13 |
64 |
King Elliott is chosen to represent King Elliott's faith in a vid show or other highly public forum. |
13 |
64 |
Forced to muster out. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
64 |
Retired. |
14 |
68 |
A new romantic starts. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |