Retired Fighter Lance Ward  

Species Age Sex Str Dex End Int Edu SocUPP
Swanfeh 75 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 8 (0) 9 (1)111489
Successful, Lazy, Immature
 
Skills
Advocate 1
Animals 0
Art (Creative) 0
Astrogation 1
Athletics 0
Broker 1
Diplomat 0
Drive 0
Electronics 0
Explosives 1
Gun Combat (Slug) 1
Language (Floriani (Florian League)) 1
Language (Vilani (1st Imperium)) 1
Mechanic 0
Persuade 0
Pilot (Small Craft) 1
Profession (Hostile Environment/High-G) 1
Seafarer 0
Stealth 1
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 24
Citizen Corporate 12
Drifter Barbarian 01
Citizen Colonist 01
Citizen Worker 13
Believer Holy Warrior Fighter12
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Cecil Welter Enemy 0 0 1 3 Swanfeh (M/32)
Cecil Welter is particularly unusual, such as an artificial intelligence or very alien being.
Clovis McPherson Enemy 0 6 0 2 Swanfeh (M/19)
Rogers Parlow Ally 2 0 0 5 Iltharan (M/68)
Alphonse Staff Enemy 0 3 0 3 Murrissi (M/49)
Madeline Keating Ally 2 0 5 0 Sylean (F/38)
Madeline Keating is found or reported dead.
 
Term Age History
1 18 Failed to qualify for Line/Crew (Navy).
1 18 Became a Drifter (Scavenger).
1 22 Attacked by enemies and injured.
1 22 Nearly killed. Owe 40,000 for medical bills.
1 22 Gain Enemy if Lance Ward don't already have one.
1 22 Promoted to Drifter (Scavenger) rank 1.
2 22 Continued as Drifter (Scavenger).
2 25 Lance Ward run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 25 Became a Citizen (Corporate).
3 28 Lance Ward is rewarded for Lance Ward's diligence or cunning.
3 29 Promoted to Citizen (Corporate) rank 1.
4 29 Continued as Citizen (Corporate).
4 32 Hard times caused by a lack of interstellar trade costs Lance Ward Lance Ward's job.
5 32 Failed to qualify for Surveyor (Scout).
5 32 Switched to Drifter (Barbarian).
5 36 Lance Ward run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 36 Switched to Citizen (Colonist).
6 39 Life ruined by a criminal gang. Gain the gang as an Enemy
7 39 Returned to Drifter (Scavenger).
7 43 Promoted to Drifter (Scavenger) rank 2.
8 43 Continued as Drifter (Scavenger).
8 46 Lance Ward run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9 46 Switched to Citizen (Worker).
9 48 Political upheaval strikes Lance Ward's homeworld, and Lance Ward is caught up in the revolution.
9 50 Promoted to Citizen (Worker) rank 1.
10 50 Continued as Citizen (Worker).
10 51 Lance Ward's business expands, Lance Ward's corporation grows, or the colony thrives.
11 54 Continued as Citizen (Worker).
11 55 Life ruined by a criminal gang. Gain the gang as an Enemy
12 55 Aging Crisis. Owe 30,000 for medical bills.
12 55 Retired at age 55.
12 55 Became a Believer (Holy Warrior) with the new title Hopeful.
12 58 A new romantic starts. Gain an Ally.
12 59 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
13 59 Aging Crisis. Owe 50,000 for medical bills.
13 59 Continued as Believer (Holy Warrior).
13 63 Lance Ward aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
14 63 Aging Crisis. Owe 10,000 for medical bills.
14 63 Retired.
14 67 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 67 Aging Crisis. Owe 30,000 for medical bills.
15 68 Moved to a new world.
16 71 Aging Crisis. Owe 60,000 for medical bills.
16 73 A romantic relationship ends badly. Gain a Rival or Enemy.
17 75 Aging Crisis. Owe 40,000 for medical bills.
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