Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Loyal Hunt do not know what happened to Loyal Hunt. There is a gap in Loyal Hunt's memory. |
2 |
21 |
Became a Scout (Explorer). |
2 |
24 |
Loyal Hunt's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
2 |
25 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
25 |
Continued as Scout (Explorer). |
3 |
27 |
Loyal Hunt's scout ship is one of the first on the scene to rescue the survivors of a disaster but Loyal Hunt fail to help. Gain an Enemy. |
3 |
27 |
Severely injured. |
4 |
29 |
Continued as Scout (Explorer). |
4 |
30 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
5 |
30 |
Failed to qualify for Law Enforcement (Agent). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Switched to Scout (Surveyor) with previous rank. |
5 |
32 |
Spend several years jumping from world to world in Loyal Hunt's scout ship. |
6 |
34 |
Continued as Scout (Surveyor). |
6 |
38 |
Loyal Hunt inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
38 |
Failed to qualify for Broker (Merchant). |
7 |
38 |
Returned to Drifter (Wanderer). |
7 |
42 |
Gained a contact. |
7 |
42 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
42 |
Continued as Drifter (Wanderer). |
8 |
43 |
Attacked by enemies and injured. |
8 |
43 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
8 |
43 |
Gain Enemy if Loyal Hunt don't already have one. |
9 |
46 |
Continued as Drifter (Wanderer). |
9 |
48 |
Betrayed by a friend. One of Loyal Hunt's Contacts or Allies betrays Loyal Hunt, ending Loyal Hunt's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
49 |
Loyal Hunt secretly provide religious rites for a dying leader or noble, although they do not share Loyal Hunt's faith. Gain an Ally in the family and a Rival who disagrees with Loyal Hunt's choice. |
10 |
52 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
52 |
Continued as Believer (Missionary/Humanitarian). |
11 |
55 |
Loyal Hunt is chosen to represent Loyal Hunt's faith in a vid show or other highly public forum. |
11 |
56 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
Continued as Believer (Missionary/Humanitarian). |
12 |
58 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
Continued as Believer (Missionary/Humanitarian). |
13 |
61 |
Loyal Hunt is chosen to represent Loyal Hunt's faith in a vid show or other highly public forum. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
64 |
Continued as Believer (Missionary/Humanitarian). |
14 |
67 |
Opponents of Loyal Hunt's belief system ambush Loyal Hunt. |
14 |
67 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
15 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
67 |
Retired. |
15 |
71 |
Gained a contact. |
16 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
72 |
Moved to a new world. |
17 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |