Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
20 |
Became a Scholar (Scientist). |
2 |
21 |
Advanced training in a specialist field. |
3 |
24 |
Continued as Scholar (Scientist). |
3 |
28 |
Make a breakthrough in Luke Skidd's field. |
3 |
28 |
Promoted to Scholar (Scientist) rank 1. |
4 |
28 |
Continued as Scholar (Scientist). |
4 |
29 |
Refused to perform research that goes against Luke Skidd's conscience. |
5 |
32 |
Continued as Scholar (Scientist). |
5 |
33 |
A disaster leaves several injured, and others blame Luke Skidd, forcing Luke Skidd to leave Luke Skidd's career. Gain a Rival. |
5 |
33 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
33 |
Became a Rogue (Thief). |
6 |
37 |
Luke Skidd commit a legendary crime. |
6 |
37 |
Promoted to Rogue (Thief) rank 1. |
7 |
37 |
Continued as Rogue (Thief). |
7 |
40 |
A police detective or rival criminal forces Luke Skidd to flee and vows to hunt Luke Skidd down. Gain an Enemy. |
8 |
40 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
43 |
Luke Skidd retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
44 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
9 |
44 |
Continued as Believer (Holy Warrior). |
9 |
45 |
Luke Skidd come into conflict with a splinter group Luke Skidd's own religion which maintains Luke Skidd's version is the wrong one. Gain 2 Rivals. |
10 |
45 |
Became a Drifter (Wanderer). |
10 |
47 |
Suffer from a life-threatening illness. |
11 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
47 |
Retired at age 47. |
11 |
47 |
Retired. |
11 |
48 |
Accused of a crime. |
12 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
55 |
Gained a contact. |
13 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
57 |
Moved to a new world. |
14 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
69 |
Gained a contact. |
17 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |