Retired Team Leader Marvin Doyle  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Kedepu 75 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 3 (-1) 6 (0)11 (1)111836
Grateful, Inefficient
 
Skills
Astrogation 1
Athletics (Strength) 1
Clairvoyance 1
Deception 0
Drive (Mole) 1
Electronics 0
Gambler 1
Gun Combat (Slug) 1
Jack-of-All-Trades 2
Leadership 1
Melee (Unarmed) 2
Persuade 3
Profession (Spacer) 0
Science (Life Sciences/Psionicology) 0
Seafarer 0
Stealth 1
Streetwise 1
Telekinesis 0
Telepathy 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Psion Wild Talent 02
Merchant Merchant Marine Crewman01
Rogue Enforcer 12
Prisoner Inmate 12
Prisoner Thug 21
Drifter Scavenger 03
Believer Missionary/Humanitarian Team Leader22
Retired 01
 
EducationGraduated
Psionic Community Graduated
 
Name Type Affinity Enmity Power Influence Species
Elmo Bramer Rival 1 1 0 0 Humaniti (M/33)
Elmo Bramer is diminished in both power and influence.
Art Mitchelle Rival 0 1 3 1 Kedepu (M/88)
Randolph McKinnon Enemy 0 2 1 1 Suerrat (M/53)
Very bad falling out.
 
Term Age History
1 18 Tested for psionic powers
1 18 Entered a psionic community.
1 20 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
1 22 Graduated. Gain an rival who is upset that Marvin Doyle left the community.
2 22 Became a Psion (Wild Talent).
2 25 An anti-psi cult or gang attempts to expose or attack Marvin Doyle.
2 25 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
3 25 Failed to qualify for Physician (Scholar).
3 25 Submitted to the draft.
3 25 Became a Merchant (Merchant Marine) with the new title Crewman.
3 26 Nearly killed. Owe 30,000 for medical bills.
4 26 Became a Rogue (Enforcer).
4 27 Marvin Doyle spend months in the dangerous criminal underworld.
5 30 Attempted to change assignments.
5 30 Failed to qualify for Thief (Rogue).
5 30 Continued as Rogue (Enforcer).
5 32 Arrested and charged.
5 32 Failed to defend self. Gain an Enemy and go to prison.
5 34 Promoted to Rogue (Enforcer) rank 1.
6 34 Became a Prisoner (Inmate).
6 35 Marvin Doyle is moved to a higher security prison.
6 38 Promoted to Prisoner (Inmate) rank 1.
7 38 Continued as Prisoner (Inmate).
7 42 Hire a new lawyer.
8 42 Switched to Prisoner (Thug) with previous rank.
8 44 Parole hearing.
8 46 Promoted to Prisoner (Thug) rank 2.
8 46 Paroled from prison.
9 46 Returned to Psion (Wild Talent).
9 49 Gift causes a former ally to turn on Marvin Doyle and betray Marvin Doyle. One Ally or Contact becomes an Enemy.
10 49 Became a Drifter (Scavenger).
10 53 Encounter a Psionic institute.
11 53 Continued as Drifter (Scavenger).
11 54 Attacked by enemies that Marvin Doyle easily defeat.
11 54 Gain Enemy if Marvin Doyle don't already have one.
12 57 Aging Crisis. Owe 60,000 for medical bills.
12 57 Retired at age 57.
12 57 Continued as Drifter (Scavenger).
12 61 Marvin Doyle run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
13 61 Aging Crisis. Owe 10,000 for medical bills.
13 61 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
13 64 Marvin Doyle retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
13 65 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
14 65 Aging Crisis. Owe 30,000 for medical bills.
14 65 Continued as Believer (Missionary/Humanitarian).
14 68 Marvin Doyle accepted an offer of inducements to betray Marvin Doyle's faith. Gain 670,000 in cash.
14 69 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
15 69 Aging Crisis. Owe 60,000 for medical bills.
15 69 Retired.
15 73 Good fortune.
16 73 Aging Crisis. Owe 20,000 for medical bills.
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