Retired Manager Matt Moody  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 75 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 7 (0) 1 (-2)111571
Available
 
Skills
Admin 2
Advocate 1
Animals 0
Broker 1
Carouse 0
Deception 1
Diplomat 1
Drive (Track) 1
Leadership 1
Mechanic 0
Medic 1
Melee 0
Persuade 1
Profession (Sports/Golf) 1
Profession (Worker/Religion) 1
Profession (Sports/Track & Field) 1
Science (Social Sciences) 0
Seafarer 0
Stealth 0
Steward 1
Streetwise 0
Survival 2
CareerAssignmentTitleRankTerms
Drifter Barbarian 12
Citizen Corporate Manager23
Believer Missionary/Humanitarian Junior Project Worker03
Merchant Broker 12
Believer Mainstream Believer Lay Person02
Drifter Scavenger 01
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Nannie Kelley Enemy 0 3 5 6 Halka (F/29)
James Weakman Enemy 0 1 1 0 Halka (M/59)
James Weakman belongs to an uncommon alien species.
Ophelia Harper Enemy 0 3 1 1 Halka (F/79)
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 22 Attempted a risky adventure and was wildly successful.
1 22 Promoted to Drifter (Barbarian) rank 1.
2 22 Voluntarily left Barbarian
2 22 Became a Citizen (Corporate).
2 25 Political upheaval strikes Matt Moody's homeworld, and Matt Moody is caught up in the revolution.
2 26 Promoted to Citizen (Corporate) rank 1.
3 26 Continued as Citizen (Corporate).
3 30 Matt Moody is rewarded for Matt Moody's diligence or cunning.
3 30 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
4 30 Continued as Citizen (Corporate).
4 32 Hard times caused by a lack of interstellar trade costs Matt Moody Matt Moody's job.
5 32 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
5 36 Matt Moody retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
6 36 Continued as Believer (Missionary/Humanitarian).
6 38 Matt Moody is caught in the periphery of a scandal.
6 38 Demoted to Believer (Missionary/Humanitarian) rank -1.
7 40 Continued as Believer (Missionary/Humanitarian).
7 44 Matt Moody refused an offer of inducements to betray Matt Moody's faith. Gain 3 enemies.
7 44 Promoted to Believer (Missionary/Humanitarian) rank 0.
8 44 Voluntarily left Missionary/Humanitarian
8 44 Became a Merchant (Broker).
8 48 Promoted to Merchant (Broker) rank 1.
9 48 Continued as Merchant (Broker).
9 49 Imperial trade restrictions force Matt Moody out of business.
10 49 Switched to Believer (Mainstream Believer) with the new title Lay Person.
10 51 Matt Moody accepted an offer of inducements to betray Matt Moody's faith. Gain 500,000 in cash.
11 53 Returned to Drifter (Barbarian).
11 56 Suffer from a life-threatening illness.
12 56 Returned to Believer (Mainstream Believer).
12 59 Matt Moody retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
12 60 Forced to muster out.
13 60 Switched to Drifter (Scavenger).
13 62 Matt Moody do not know what happened to Matt Moody. There is a gap in Matt Moody's memory.
14 62 Aging Crisis. Owe 20,000 for medical bills.
14 62 Retired at age 62.
14 62 Retired.
14 65 Betrayal. Convert an Ally into a Rival or Enemy.
15 66 Aging Crisis. Owe 10,000 for medical bills.
15 68 Good fortune.
16 70 Aging Crisis. Owe 50,000 for medical bills.
16 73 Betrayal. Convert an Ally into a Rival or Enemy.
17 74 Aging Crisis. Owe 60,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙