Retired 1st Officer Melville Greerson  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 75 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 7 (0) 3 (-1)111973
Visible stretch marks
 
Skills
Admin 1
Animals 0
Astrogation 0
Athletics 0
Broker 1
Diplomat 1
Electronics (Computers) 3
Engineer 0
Gun Combat (Energy) 1
Mechanic 3
Medic 0
Melee (Unarmed) 1
Persuade 1
Pilot (Spacecraft) 1
Profession (Worker/Construction) 1
Science (Space Sciences/Planetology) 1
Science (Life Sciences/Xenology) 1
Stealth 1
Steward 0
Streetwise 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Scavenger 13
Merchant Merchant Marine 1st Officer56
Drifter Barbarian 01
Scholar Scientist 13
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Francisco Bates Contact 0 2 0 1 Kargol (M/26)
Prudence Sapping Enemy 0 6 4 2 Murrissi (F/15)
Isaiah Lamb Contact 0 1 5 3 Libert (M/29)
Isaiah Lamb belongs to an uncommon alien species.
Janice Henry Rival 1 3 1 0 Murrissi (F/52)
 
Term Age History
1 18 Became a Drifter (Scavenger).
1 22 Find Ancient Technology.
2 22 Continued as Drifter (Scavenger).
2 25 Attacked by enemies that Melville Greerson easily defeat.
2 25 Gain Enemy if Melville Greerson don't already have one.
2 26 Forced to continue current assignment.
2 26 Promoted to Drifter (Scavenger) rank 1.
3 26 Continued as Drifter (Scavenger).
3 30 Amnesia.
4 30 Voluntarily left Scavenger
4 30 Entered Merchant Academy with the Shipboard curriculum.
4 34 Join a social movement.
4 34 Graduated.
5 34 Became a Merchant (Merchant Marine) with the new title Crewman.
5 34 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 36 Make an unexpected connection outside Melville Greerson's normal circles. Gain a Contact.
5 38 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
6 38 Continued as Merchant (Merchant Marine).
6 42 Gained a contact.
7 42 Continued as Merchant (Merchant Marine).
7 44 A sudden war destroys Melville Greerson's trade routes and contacts, forcing Melville Greerson to flee that region of space.
7 44 Gain rebels as Enemy
7 46 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
8 46 Continued as Merchant (Merchant Marine).
9 50 Continued as Merchant (Merchant Marine).
9 53 Embroiled in legal trouble.
9 54 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
10 54 Continued as Merchant (Merchant Marine).
10 57 Make an unexpected connection outside Melville Greerson's normal circles. Gain a Contact.
10 58 Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer.
11 58 Voluntarily left Merchant Marine
11 58 Switched to Drifter (Barbarian).
11 62 Melville Greerson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
12 62 Became a Scholar (Scientist).
12 65 Entangled in a bureaucratic or legal morass that distracts Melville Greerson from Melville Greerson's work.
13 66 Attempted to change assignments.
13 66 Failed to qualify for Physician (Scholar).
13 66 Continued as Scholar (Scientist).
13 67 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
13 70 Promoted to Scholar (Scientist) rank 1.
14 70 Aging Crisis. Owe 40,000 for medical bills.
14 70 Retired at age 70.
14 70 Continued as Scholar (Scientist).
14 73 Gained a contact.
15 74 Aging Crisis. Owe 40,000 for medical bills.
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