Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
22 |
Became a Citizen (Colonist). |
2 |
24 |
Nearly killed. Owe 6,250 for medical bills. |
3 |
24 |
Became a Entertainer (Journalist). |
3 |
27 |
Merle Simmons is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
32 |
Drafted into Ground Assault |
5 |
35 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
35 |
Became a Marine (Ground Assault) with the new title Marine. |
6 |
38 |
Assigned to an assault on an enemy fortress. |
6 |
38 |
Injured |
6 |
39 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
7 |
39 |
Continued as Marine (Ground Assault). |
7 |
41 |
A mission goes wrong and Merle Simmons is stranded behind enemy lines. Ejected from the service. |
8 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
44 |
Gained a contact. |
8 |
45 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
45 |
Continued as Believer (Missionary/Humanitarian). |
9 |
47 |
Merle Simmons secretly provide religious rites for a dying leader or noble, although they do not share Merle Simmons's faith. Gain an Ally in the family and a Rival who disagrees with Merle Simmons's choice. |
9 |
49 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
10 |
49 |
Continued as Believer (Missionary/Humanitarian). |
10 |
53 |
Merle Simmons secretly provide religious rites for a dying leader or noble, although they do not share Merle Simmons's faith. Gain an Ally in the family and a Rival who disagrees with Merle Simmons's choice. |
10 |
53 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
11 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Continued as Believer (Missionary/Humanitarian). |
11 |
55 |
Merle Simmons secretly provide religious rites for a dying leader or noble, although they do not share Merle Simmons's faith. Gain an Ally in the family and a Rival who disagrees with Merle Simmons's choice. |
12 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
57 |
Continued as Believer (Missionary/Humanitarian). |
12 |
58 |
Opponents of Merle Simmons's belief system ambush Merle Simmons. |
12 |
58 |
Nearly killed. Owe 20,000 for medical bills. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
Continued as Believer (Missionary/Humanitarian). |
13 |
63 |
Merle Simmons is caught in the periphery of a scandal. |
13 |
63 |
Demoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
65 |
Continued as Believer (Missionary/Humanitarian). |
14 |
69 |
Merle Simmons retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
69 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
15 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
69 |
Continued as Believer (Missionary/Humanitarian). |
15 |
73 |
Merle Simmons faith is shaken. |
16 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |