Retired Explorer Merle Walker  

Species Age Sex Str Dex End Int Edu SocUPP
Traltar 75 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 6 (0) 2 (-2)111762
Flippant, Conspicuous, Always shivers (even when it's not cold)
 
Skills
Animals (Handling) 1
Athletics 0
Carouse 3
Diplomat 1
Drive (Mole) 1
Drive (Wheel) 1
Electronics (Sensors) 1
Flyer (Grav) 1
Flyer (Wing) 1
Gambler 1
Gun Combat (Archaic) 1
Mechanic 0
Navigation 1
Pilot (Spacecraft) 1
Recon 0
Science (Social Sciences) 0
Stealth 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist Explorer45
Rogue Enforcer 01
Scout Courier Scout15
Believer Missionary/Humanitarian Junior Project Worker02
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Serena Dixon Enemy 0 1 1 1 Kedepu (F/54)
Serena Dixon has life-changing event that creates new responsibilities.
Gussie Gilbert Enemy 0 2 3 2 Traltar (F/26)
Wilber Ede Rival 2 0 3 1 Traltar (M/31)
Wilber Ede gained influence with the character’s assistance.
Mellie Bilton Contact 2 2 1 3 Traltar (F/23)
Mellie Bilton gains in influence.
Edith Kinghead Contact 1 2 2 0 Traltar (M/43)
Gladys Egerton Enemy 0 3 3 0 Dynchia, Imperium (F/14)
Albertina Uleaven Enemy 0 5 3 1 Traltar (F/31)
William Brownhill Enemy 0 3 0 1 Vlazhdumecta (M/67)
William Brownhill is actually an organisation such as a political movement or modest sized business.
 
Term Age History
1 18 Became a Citizen (Colonist).
1 22 Spent time maintaining and using heavy vehicles.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Continued as Citizen (Colonist).
2 26 Merle Walker's business expands, Merle Walker's corporation grows, or the colony thrives.
2 26 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
3 26 Continued as Citizen (Colonist).
3 30 Moved to a new world.
3 30 Promoted to Citizen (Colonist) rank 3.
4 30 Continued as Citizen (Colonist).
4 34 Life ruined by a criminal gang. Gain the gang as an Enemy
4 34 Promoted to Citizen (Colonist) rank 4 with the new title Explorer.
5 34 Continued as Citizen (Colonist).
5 35 Injured.
6 35 Became a Rogue (Enforcer).
6 39 Severely injured. Fully recovered. Owe 15,000 for medical bills.
7 39 Became a Scout (Courier).
7 42 Perform an exemplary service for the scouts.
8 43 Continued as Scout (Courier).
8 46 Merle Walker's scout ship is one of the first on the scene to rescue the survivors of a disaster but Merle Walker fail to help. Gain an Enemy.
8 46 Scarred. Fully recovered. Owe 10,000 for medical bills.
9 47 Continued as Scout (Courier).
9 48 Psychologically damaged by Merle Walker's time in the scouts.
10 51 Continued as Scout (Courier).
10 54 When dealing with an alien race, Merle Walker botch an opportunity to gather extra intelligence about them.
10 54 Merle Walker inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
10 55 Forced to continue current assignment.
10 55 Promoted to Scout (Courier) rank 1 with the new title Scout.
11 55 Continued as Scout (Courier).
11 56 Merle Walker's ship is damaged, and Merle Walker have to hitch-hike Merle Walker's way back across the stars to the nearest scout base.
11 56 Gain 2 Contacts. Gain 3 Enemies.
12 56 Aging Crisis. Owe 20,000 for medical bills.
12 56 Retired at age 56.
12 56 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 57 Merle Walker retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
13 60 Aging Crisis. Owe 40,000 for medical bills.
13 60 Continued as Believer (Missionary/Humanitarian).
13 62 Merle Walker refuse to secretly provide religious rites for a dying leader or noble, because they do not share Merle Walker's faith.
13 64 Forced to muster out.
14 64 Aging Crisis. Owe 30,000 for medical bills.
14 64 Retired.
14 65 Moved to a new world.
15 68 Aging Crisis. Owe 30,000 for medical bills.
15 70 Birth or Death involving a family member or close friend.
16 72 Aging Crisis. Owe 40,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙