Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Spent time maintaining and using heavy vehicles. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
26 |
Merle Walker's business expands, Merle Walker's corporation grows, or the colony thrives. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
30 |
Moved to a new world. |
3 |
30 |
Promoted to Citizen (Colonist) rank 3. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
34 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
34 |
Promoted to Citizen (Colonist) rank 4 with the new title Explorer. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
35 |
Injured. |
6 |
35 |
Became a Rogue (Enforcer). |
6 |
39 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
7 |
39 |
Became a Scout (Courier). |
7 |
42 |
Perform an exemplary service for the scouts. |
8 |
43 |
Continued as Scout (Courier). |
8 |
46 |
Merle Walker's scout ship is one of the first on the scene to rescue the survivors of a disaster but Merle Walker fail to help. Gain an Enemy. |
8 |
46 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
9 |
47 |
Continued as Scout (Courier). |
9 |
48 |
Psychologically damaged by Merle Walker's time in the scouts. |
10 |
51 |
Continued as Scout (Courier). |
10 |
54 |
When dealing with an alien race, Merle Walker botch an opportunity to gather extra intelligence about them. |
10 |
54 |
Merle Walker inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
10 |
55 |
Forced to continue current assignment. |
10 |
55 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
11 |
55 |
Continued as Scout (Courier). |
11 |
56 |
Merle Walker's ship is damaged, and Merle Walker have to hitch-hike Merle Walker's way back across the stars to the nearest scout base. |
11 |
56 |
Gain 2 Contacts. Gain 3 Enemies. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
57 |
Merle Walker retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
60 |
Continued as Believer (Missionary/Humanitarian). |
13 |
62 |
Merle Walker refuse to secretly provide religious rites for a dying leader or noble, because they do not share Merle Walker's faith. |
13 |
64 |
Forced to muster out. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
Retired. |
14 |
65 |
Moved to a new world. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
70 |
Birth or Death involving a family member or close friend. |
16 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |