Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Scout (Explorer). |
2 |
23 |
Merlin Watson have no idea what happened to Merlin Watson – they found Merlin Watson's ship drifting on the fringes of friendly space. |
3 |
23 |
Failed to qualify for Enforcer (Rogue). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Navy (Flight) with the new title Crewman. |
3 |
24 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
4 |
24 |
Became a Agent (Intelligence). |
4 |
25 |
Hard times caused by a lack of interstellar trade costs Merlin Watson's job. |
5 |
25 |
Became a Citizen (Corporate). |
5 |
29 |
Spent time maintaining and using heavy vehicles. |
5 |
29 |
Promoted to Citizen (Corporate) rank 1. |
6 |
29 |
Continued as Citizen (Corporate). |
6 |
30 |
Merlin Watson gain experience in a technical field as a computer operator or surveyor. |
6 |
33 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
7 |
33 |
Continued as Citizen (Corporate). |
7 |
37 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
8 |
37 |
Became a Drifter (Scavenger). |
8 |
39 |
Betrayed by a friend. One of Merlin Watson's Contacts or Allies betrays Merlin Watson, ending Merlin Watson's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
39 |
Failed to qualify for Corporate (Citizen). |
9 |
39 |
Switched to Drifter (Wanderer). |
9 |
42 |
A new romantic starts. Gain an Ally. |
10 |
43 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
43 |
Retired at age 43. |
10 |
43 |
Continued as Drifter (Wanderer). |
10 |
47 |
Betrayed by a friend. One of Merlin Watson's Contacts or Allies betrays Merlin Watson, ending Merlin Watson's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
47 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
51 |
A notable academic consults with Merlin Watson about a publication or documentary he is working on. Gain a Contact in academia. |
12 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
51 |
Continued as Believer (Missionary/Humanitarian). |
12 |
53 |
Merlin Watson faith enjoys an explosion of popularity largely thanks to Merlin Watson's efforts. |
12 |
53 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
55 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
13 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
55 |
Continued as Believer (Missionary/Humanitarian). |
13 |
56 |
Merlin Watson come into conflict with a splinter group Merlin Watson's own religion which maintains Merlin Watson's version is the wrong one. Gain 3 Rivals. |
14 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
56 |
Retired. |
14 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
61 |
Victim of a crime. |
16 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
67 |
Gained a contact. |
17 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |