Retired Lance Sergeant Merrill Miller  

Species Age Sex Str Dex End Int Edu SocUPP
Lancian 75 M 1 (-2) 1 (-2) 1 (-2) 1 (-2) 6 (0) 9 (1)111169
Shimmering hair, Inspired
 
Skills
Astrogation 1
Athletics (Dexterity) 1
Athletics (Endurance) 1
Athletics (Strength) 2
Drive 0
Electronics (Comms) 1
Electronics (Sensors) 1
Engineer (Life Support) 1
Gambler 1
Gun Combat (Slug) 1
Heavy Weapons 0
Investigate 1
Leadership 1
Mechanic 0
Medic 1
Melee 0
Pilot (Spacecraft) 1
Recon 2
Science (Social Sciences/Philosophy) 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Infantry Lance Sergeant34
Agent Intelligence 02
Scout Courier Scout24
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Junior Stanway Enemy 0 1 2 3 Florian (M/22)
Junior Stanway gains in power.
Melissa Garcia Enemy 0 1 0 3 Kedepu (F/18)
Melissa Garcia is found or reported dead.
Neil Walters Enemy 0 6 0 1 Lancian (M/41)
Neil Walters was ruined by misfortune caused by the character.
Willie Rule Enemy 0 2 1 1 Lancian (F/31)
Relationship becomes more intense.
Baxter Learmonth Contact 2 1 1 1 Lancian (M/29)
Bess Reed Ally 4 0 2 0 Suerrat (F/12)
 
Term Age History
1 18 Became a Army (Infantry) with the new title Private.
1 21 Assigned to an urbanised planet torn by war.
1 22 Attempt at commissioned failed.
1 22 Promoted to Army (Infantry) rank 1 with the new title Lance Corporal.
2 22 Continued as Army (Infantry).
2 25 Given a special assignment or duty in Merrill Miller's unit.
2 26 Attempt at commissioned failed.
2 26 Promoted to Army (Infantry) rank 2 with the new title Corporal.
3 26 Continued as Army (Infantry).
3 29 Advanced training in a specialist field
3 30 Promoted to Army (Infantry) rank 3 with the new title Lance Sergeant.
4 30 Continued as Army (Infantry).
4 34 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
4 34 Gain rebels as Enemy
5 34 Became a Agent (Intelligence).
5 38 Go undercover to investigate an enemy.
5 38 Life ruined by a criminal gang. Gain the gang as an Enemy
6 38 Continued as Agent (Intelligence).
6 41 Refused a deal with criminal or other figure under investigation. Gain an Enemy
7 41 Became a Scout (Courier).
7 44 Spend several years jumping from world to world in Merrill Miller's scout ship.
7 45 Promoted to Scout (Courier) rank 1 with the new title Scout.
8 45 Continued as Scout (Courier).
8 46 Perform an exemplary service for the scouts.
9 49 Continued as Scout (Courier).
9 52 Spend several years jumping from world to world in Merrill Miller's scout ship.
9 53 Promoted to Scout (Courier) rank 2.
10 53 Aging Crisis. Owe 40,000 for medical bills.
10 53 Retired at age 53.
10 53 Continued as Scout (Courier).
10 54 Psychologically damaged by Merrill Miller's time in the scouts.
11 54 Aging Crisis. Owe 30,000 for medical bills.
11 54 Retired.
11 55 Severely injured. Fully recovered. Owe 20,000 for medical bills.
12 58 Aging Crisis. Owe 40,000 for medical bills.
12 62 Gained a contact.
13 62 Aging Crisis. Owe 60,000 for medical bills.
13 65 Birth or Death involving a family member or close friend.
14 66 Aging Crisis. Owe 20,000 for medical bills.
14 69 A new romantic starts. Gain an Ally.
15 70 Aging Crisis. Owe 60,000 for medical bills.
15 71 A romantic relationship ends badly. Gain a Rival or Enemy.
16 74 Aging Crisis. Owe 20,000 for medical bills.
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