Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Victim of a crime |
1 |
22 |
Graduated. Gain an rival who is upset that Merritt Lynch left the community. |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
23 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
3 |
23 |
Failed to qualify for Ground Assault (Marine). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
27 |
Merritt Lynch is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Merritt Lynch as an Enemy. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
27 |
Continued as Navy (Line/Crew). |
4 |
29 |
Vessel participates in a diplomatic mission. |
4 |
29 |
Gain a contact. |
4 |
31 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Switched to Navy (Engineer/Gunner) with previous rank. |
5 |
34 |
Merritt Lynch is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
34 |
Failed to qualify for Journalist (Entertainer). |
6 |
34 |
Became a Drifter (Scavenger). |
6 |
36 |
Merritt Lynch run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
40 |
Opponents of Merritt Lynch's belief system ambush Merritt Lynch. |
7 |
40 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
40 |
Switched to Drifter (Wanderer). |
8 |
42 |
Encounter a Psionic institute. |
9 |
44 |
Continued as Drifter (Wanderer). |
9 |
46 |
Find valuable salvage. |
9 |
48 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Continued as Drifter (Wanderer). |
10 |
51 |
Betrayed by a friend. One of Merritt Lynch's Contacts or Allies betrays Merritt Lynch, ending Merritt Lynch's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
51 |
Returned to Believer (Missionary/Humanitarian). |
11 |
52 |
Merritt Lynch retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
12 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
55 |
Continued as Believer (Missionary/Humanitarian). |
12 |
59 |
Merritt Lynch is sent to a new community or parish to preach The Word among the poor. |
12 |
59 |
Forced to muster out. |
13 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
59 |
Retired. |
13 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
66 |
Good fortune. |
15 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
70 |
Moved to a new world. |
16 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |