Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
19 |
Became a Citizen (Corporate). |
2 |
21 |
Miguel Paterson gain experience in a technical field as a computer operator or surveyor. |
2 |
23 |
Promoted to Citizen (Corporate) rank 1. |
3 |
23 |
Continued as Citizen (Corporate). |
3 |
24 |
Miguel Paterson learn something Miguel Paterson should not have – a corporate secret, a political scandal – which Miguel Paterson can profit from illegally. |
3 |
24 |
Gain a criminal contact. |
4 |
27 |
Continued as Citizen (Corporate). |
4 |
29 |
Miguel Paterson gain experience in a technical field as a computer operator or surveyor. |
4 |
31 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
5 |
31 |
Continued as Citizen (Corporate). |
5 |
33 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
33 |
Failed to qualify for Courier (Scout). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
35 |
Uncover a major conspiracy against Miguel Paterson's employers. |
6 |
37 |
Forced to continue current assignment. |
6 |
37 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
37 |
Continued as Agent (Law Enforcement). |
7 |
38 |
Go undercover to investigate an enemy. |
7 |
38 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
7 |
41 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
8 |
41 |
Continued as Agent (Law Enforcement). |
8 |
42 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
9 |
42 |
Failed to qualify for Broker (Merchant). |
9 |
42 |
Switched to Drifter (Scavenger). |
9 |
44 |
Betrayed by a friend. One of Miguel Paterson's Contacts or Allies betrays Miguel Paterson, ending Miguel Paterson's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
44 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
46 |
Befriend a useful ally in one sphere. Gain an Ally. |
10 |
48 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
48 |
Continued as Merchant (Merchant Marine). |
11 |
50 |
Given advanced training in a specialist field |
11 |
52 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
52 |
Retired at age 52. |
12 |
52 |
Continued as Merchant (Merchant Marine). |
12 |
55 |
Befriend a useful ally in one sphere. Gain an Ally. |
12 |
56 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
13 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
56 |
Continued as Merchant (Merchant Marine). |
13 |
59 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
60 |
Continued as Merchant (Merchant Marine). |
14 |
63 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
64 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
15 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
64 |
Voluntarily left Merchant Marine |
15 |
64 |
Retired. |
15 |
66 |
Gained a contact. |
16 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
71 |
Gained a contact. |
17 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |