Retired Fighter Miller Welch  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 75 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 8 (0) 9 (1)111789
Trusting, Immature, Sagely
 
Skills
Admin 1
Astrogation 0
Broker 1
Diplomat 0
Drive 0
Electronics (Computers) 1
Flyer (Wing) 1
Gun Combat (Slug) 1
Investigate 1
Language (Floriani (Florian League)) 1
Mechanic 0
Melee (Blade) 1
Pilot (Capital Ships) 1
Profession (Colonist) 0
Recon 1
Science (Space Sciences) 0
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 01
Agent Law Enforcement Corporal13
Merchant Merchant Marine Crewman03
Drifter Barbarian 02
Believer Holy Warrior Fighter12
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Carmela Williams Contact 1 0 5 1 Libert (F/55)
Jewell Gutierrez Contact 1 1 4 4 Libert (F/52)
Jewell Gutierrez has negatively life-changing event.
Ephraim Pierce Contact 1 1 5 1 Kedepu (M/26)
Worth Medina Contact 1 1 0 5 Libert (M/34)
Izora Martin Enemy 0 4 5 1 Libert (F/36)
Waverly Black Enemy 0 0 4 1 Irhadre (M/32)
Dolly Tucker Enemy 0 6 0 4 Vlazhdumecta (F/37)
Dolly Tucker is missing under suspicious circumstances.
Wababab Kawedat Abtatap Contact 6 1 4 1 Bwap (M/25)
reconciliation.
Winifred Gutierrez Enemy 0 6 5 1 Libert (F/52)
Very bad falling out.
Claude Withers Enemy 0 3 0 1 Darrian, Imperium (M/31)
Relationship becomes more intense. Rival becomes an enemy.
Claude Withers loses some of their power base.
Claude Withers's influence is diminished.
Estell Pinkerton Rival 1 2 1 1 Pirian (F/14)
June Nevil Contact 1 6 1 6 Trexen (M/43)
Very bad falling out.
 
Term Age History
1 18 Became a Scout (Explorer).
1 21 Miller Welch's ship is damaged, and Miller Welch have to hitch-hike Miller Welch's way back across the stars to the nearest scout base.
1 21 Gain 4 Contacts. Gain 3 Enemies.
2 21 Became a Agent (Law Enforcement) with the new title Rookie.
2 23 Birth or Death involving a family member or close friend.
3 25 Continued as Agent (Law Enforcement).
3 27 Advanced training in a specialist field.
3 29 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
4 29 Continued as Agent (Law Enforcement).
4 32 Miller Welch's work ends up coming home with Miller Welch, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
5 32 Became a Merchant (Merchant Marine) with the new title Crewman.
5 36 Make an unexpected connection outside Miller Welch's normal circles. Gain a Contact.
6 36 Continued as Merchant (Merchant Marine).
7 40 Continued as Merchant (Merchant Marine).
7 44 A sudden war destroys Miller Welch's trade routes and contacts, forcing Miller Welch to flee that region of space.
7 44 Gain rebels as Enemy
8 44 Failed to qualify for Courier (Scout).
8 44 Became a Drifter (Barbarian).
8 45 Contact with Government.
9 48 Continued as Drifter (Barbarian).
9 50 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
9 52 Forced to muster out.
10 52 Aging Crisis. Owe 20,000 for medical bills.
10 52 Retired at age 52.
10 52 Became a Believer (Holy Warrior) with the new title Hopeful.
10 53 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
10 56 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
11 56 Aging Crisis. Owe 10,000 for medical bills.
11 56 Continued as Believer (Holy Warrior).
11 59 Opponents of Miller Welch's belief system ambush Miller Welch.
11 59 Nearly killed. Fully recovered. Owe 45,000 for medical bills.
12 59 Aging Crisis. Owe 50,000 for medical bills.
12 59 Retired.
12 61 Birth or Death involving a family member or close friend.
13 63 Aging Crisis. Owe 50,000 for medical bills.
13 67 Good fortune.
14 67 Aging Crisis. Owe 30,000 for medical bills.
14 70 Betrayal. Convert an Ally into a Rival or Enemy.
15 71 Aging Crisis. Owe 50,000 for medical bills.
15 72 Gained a contact.
16 75 Aging Crisis. Owe 50,000 for medical bills.
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