Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
3 |
25 |
Became a Rogue (Pirate) with the new title Lackey. |
3 |
28 |
Minnie Chambers spend months in the dangerous criminal underworld. |
3 |
29 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
4 |
29 |
Continued as Rogue (Pirate). |
4 |
31 |
Minnie Chambers spend months in the dangerous criminal underworld. |
4 |
33 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
5 |
33 |
Continued as Rogue (Pirate). |
5 |
35 |
Crime pays off. Gain victim as Enemy. |
5 |
37 |
Promoted to Rogue (Pirate) rank 3 with the new title Sergeant. |
6 |
37 |
Attempted to change assignments. |
6 |
37 |
Failed to qualify for Enforcer (Rogue). |
6 |
37 |
Continued as Rogue (Pirate). |
6 |
39 |
Involved in a gambling ring. |
6 |
41 |
Promoted to Rogue (Pirate) rank 4 with the new title Lieutenant. |
7 |
41 |
Continued as Rogue (Pirate). |
7 |
45 |
Arrested and charged. |
7 |
45 |
Hired a lawyer to beat the charges. |
7 |
45 |
Promoted to Rogue (Pirate) rank 5 with the new title Leader. |
8 |
45 |
Continued as Rogue (Pirate). |
8 |
47 |
Crime pays off. Gain victim as Enemy. |
8 |
49 |
Promoted to Rogue (Pirate) rank 6 with the new title Captain. |
9 |
49 |
Voluntarily left Pirate |
9 |
49 |
Became a Scout (Explorer). |
9 |
51 |
Severely injured. Owe 20,000 for medical bills. |
10 |
51 |
Failed to qualify for Artist (Entertainer). |
10 |
51 |
Submitted to the draft. |
10 |
51 |
Continued as Scout (Explorer). |
10 |
55 |
Spend several years jumping from world to world in Minnie Chambers's scout ship. |
11 |
55 |
Continued as Scout (Explorer). |
11 |
58 |
Minnie Chambers's ship is damaged, and Minnie Chambers have to hitch-hike Minnie Chambers's way back across the stars to the nearest scout base. |
11 |
58 |
Gain 5 Contacts. Gain 3 Enemies. |
12 |
58 |
Failed to qualify for Field Researcher (Scholar). |
12 |
58 |
Returned to Drifter (Scavenger). |
12 |
60 |
Minnie Chambers do not know what happened to Minnie Chambers. There is a gap in Minnie Chambers's memory. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
61 |
Minnie Chambers secretly provide religious rites for a dying leader or noble, although they do not share Minnie Chambers's faith. Gain an Ally in the family and a Rival who disagrees with Minnie Chambers's choice. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
Continued as Believer (Missionary/Humanitarian). |
14 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
68 |
Continued as Believer (Missionary/Humanitarian). |
15 |
69 |
Minnie Chambers is sent to a new community or parish to preach The Word among the poor. |
16 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |