Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Minor Coghill inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
24 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Severely injured. Owe 15,000 for medical bills. |
4 |
28 |
Failed to qualify for Scientist (Scholar). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Army (Infantry) with the new title Private. |
4 |
29 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
4 |
29 |
Gain rebels as Enemy |
5 |
29 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
31 |
Someone more charismatic but less devout than Minor Coghill has become Minor Coghill's superior. |
6 |
33 |
Continued as Believer (Mainstream Believer). |
6 |
36 |
Minor Coghill retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
37 |
Voluntarily left Mainstream Believer |
7 |
37 |
Failed to qualify for Worker (Citizen). |
7 |
37 |
Switched to Drifter (Barbarian). |
7 |
40 |
Find valuable salvage. |
8 |
41 |
Continued as Drifter (Barbarian). |
8 |
44 |
Minor Coghill run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
44 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
48 |
Minor Coghill faith is shaken. |
10 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Voluntarily left Missionary/Humanitarian |
10 |
48 |
Retired. |
10 |
49 |
Good fortune. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
54 |
Good fortune. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
71 |
Good fortune. |
16 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |