Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
20 |
Amnesia. |
1 |
21 |
Left the spacer community. |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
25 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
27 |
Lost eye or limb. Owe 1,250 for medical bills. |
4 |
27 |
Became a Army (Infantry) with the new title Private. |
4 |
30 |
Unit is slaughtered in a disastrous battle, for which Mitchell Day blame Mitchell Day's commander. Gain commander as Enemy. |
5 |
30 |
Failed to qualify for Worker (Citizen). |
5 |
30 |
Returned to Drifter (Wanderer). |
5 |
34 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
Make an unexpected connection outside Mitchell Day's normal circles. Gain a Contact. |
8 |
42 |
Voluntarily left Merchant Marine |
8 |
42 |
Became a Citizen (Colonist). |
8 |
44 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
44 |
Switched to Drifter (Scavenger). |
9 |
45 |
Suffer from a life-threatening illness. |
10 |
45 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
48 |
Mitchell Day faith is shaken. |
11 |
49 |
Continued as Believer (Holy Warrior). |
11 |
52 |
Mitchell Day have been following false teachings! |
12 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
52 |
Retired at age 52. |
12 |
52 |
Retired. |
12 |
55 |
Good fortune. |
13 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
63 |
Moved to a new world. |
15 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
66 |
Moved to a new world. |
16 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
71 |
Scarred. Owe 5,000 for medical bills. |
17 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |