Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Monroe Spice went above and beyond the call of duty. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
24 |
Given specialist training in vehicles. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
28 |
Monroe Spice went above and beyond the call of duty. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
34 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
5 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
37 |
Someone more charismatic but less devout than Monroe Spice has become Monroe Spice's superior. |
5 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
38 |
Continued as Believer (Missionary/Humanitarian). |
6 |
39 |
Monroe Spice refuse to secretly provide religious rites for a dying leader or noble, because they do not share Monroe Spice's faith. |
7 |
42 |
Continued as Believer (Missionary/Humanitarian). |
7 |
44 |
Monroe Spice secretly provide religious rites for a dying leader or noble, although they do not share Monroe Spice's faith. Gain an Ally in the family and a Rival who disagrees with Monroe Spice's choice. |
8 |
46 |
Continued as Believer (Missionary/Humanitarian). |
8 |
50 |
Monroe Spice secretly provide religious rites for a dying leader or noble, although they do not share Monroe Spice's faith. Gain an Ally in the family and a Rival who disagrees with Monroe Spice's choice. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Became a Drifter (Wanderer). |
9 |
53 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
10 |
53 |
Failed to qualify for Explorer (Scout). |
10 |
53 |
Submitted to the draft. |
10 |
53 |
Became a Scout (Surveyor). |
10 |
54 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
11 |
54 |
Became a Scholar (Field Researcher). |
11 |
56 |
An expedition or voyage goes wrong, leaving Monroe Spice stranded in the wilderness. |
12 |
56 |
Became a Merchant (Broker). |
12 |
60 |
Promoted to Merchant (Broker) rank 1. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Continued as Merchant (Broker). |
13 |
64 |
Promoted to Merchant (Broker) rank 2. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
64 |
Continued as Merchant (Broker). |
14 |
65 |
Embroiled in legal trouble. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
68 |
Continued as Merchant (Broker). |
15 |
70 |
Bankrupted by a rival. Gain the other trader as a Rival. |
16 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
70 |
Retired. |
16 |
74 |
Moved to a new world. |
17 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |