Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
21 |
War breaks out, triggering a mandatory draft. |
1 |
21 |
Used social standing to avoid the draft. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
25 |
Nearly killed. Owe 10,000 for medical bills. |
3 |
25 |
Failed to qualify for Performer (Entertainer). |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
28 |
Attacked by enemies that Mortimer Young easily defeat. |
3 |
28 |
Gain Enemy if Mortimer Young don't already have one. |
3 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
30 |
Suffer from a life-threatening illness. |
5 |
30 |
Became a Scout (Explorer). |
5 |
34 |
A new romantic starts. Gain an Ally. |
6 |
34 |
Continued as Scout (Explorer). |
6 |
35 |
Psychologically damaged by Mortimer Young's time in the scouts. |
7 |
35 |
Failed to qualify for Performer (Entertainer). |
7 |
35 |
Returned to Drifter (Wanderer). |
7 |
36 |
Gained a contact. |
7 |
39 |
Promoted to Drifter (Wanderer) rank 2. |
8 |
39 |
Continued as Drifter (Wanderer). |
8 |
43 |
Mortimer Young run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
43 |
Became a Merchant (Broker). |
9 |
44 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
47 |
Promoted to Merchant (Broker) rank 1. |
10 |
47 |
Continued as Merchant (Broker). |
10 |
50 |
Embroiled in legal trouble. |
10 |
51 |
Promoted to Merchant (Broker) rank 2. |
11 |
51 |
Voluntarily left Broker |
11 |
51 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
53 |
Mortimer Young aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
53 |
Retired at age 53. |
12 |
53 |
Retired. |
12 |
57 |
A new romantic starts. Gain an Ally. |
13 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
A new romantic starts. Gain an Ally. |
14 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
63 |
A new romantic starts. Gain an Ally. |
15 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
67 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |