Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
20 |
Made lifelong friends. Gain 2 Allies. |
1 |
20 |
Dropped out of the merchant academy. |
2 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
24 |
Neal Brownhill went above and beyond the call of duty. |
2 |
24 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
24 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
27 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
30 |
Neal Brownhill retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
31 |
Continued as Believer (Missionary/Humanitarian). |
5 |
32 |
Neal Brownhill is chosen to represent Neal Brownhill's faith in a vid show or other highly public forum. |
5 |
35 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
35 |
Continued as Believer (Missionary/Humanitarian). |
6 |
39 |
Neal Brownhill come into conflict with a splinter group Neal Brownhill's own religion which maintains Neal Brownhill's version is the wrong one. Gain 1 Rivals. |
7 |
39 |
Returned to Agent (Law Enforcement). |
7 |
41 |
Neal Brownhill's work ends up coming home with Neal Brownhill, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
41 |
Returned to Believer (Missionary/Humanitarian). |
8 |
43 |
Good fortune |
8 |
45 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
9 |
45 |
Continued as Believer (Missionary/Humanitarian). |
9 |
47 |
Opponents of Neal Brownhill's belief system ambush Neal Brownhill. |
9 |
47 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
10 |
47 |
Became a Entertainer (Performer). |
10 |
48 |
Gain a patron in the arts. Gain an Ally |
10 |
51 |
Promoted to Entertainer (Performer) rank 1. |
11 |
51 |
Continued as Entertainer (Performer). |
11 |
52 |
Gain a patron in the arts. Gain an Ally |
11 |
55 |
Promoted to Entertainer (Performer) rank 2. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Continued as Entertainer (Performer). |
12 |
57 |
Criticised a questionable political leader on Neal Brownhill's homeworld, causing his downfall. Gain an Enemy |
13 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
59 |
Continued as Entertainer (Performer). |
13 |
60 |
Criticised a questionable political leader on Neal Brownhill's homeworld, causing his downfall. Gain an Enemy |
13 |
63 |
Forced to muster out. |
14 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
63 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
14 |
67 |
A notable academic consults with Neal Brownhill about a publication or documentary he is working on. Gain a Contact in academia. |
15 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
67 |
Continued as Believer (Mainstream Believer). |
15 |
71 |
A notable academic consults with Neal Brownhill about a publication or documentary he is working on. Gain a Contact in academia. |
16 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
71 |
Continued as Believer (Mainstream Believer). |
16 |
72 |
Neal Brownhill retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
17 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |