Retired Combat Leader Newell Stanway  

Species Age Sex Str Dex End Int Edu SocUPP
Geonee 75 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 7 (0) 4 (-1)111974
Ashamed, Sallow skin
 
Skills
Admin 0
Animals 0
Athletics 0
Carouse 0
Drive (Hovercraft) 1
Drive (Walker) 1
Electronics 0
Explosives 2
Gambler 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Leadership 1
Melee 0
Profession (Worker/Religion) 1
Recon 2
Science (Space Sciences) 0
Seafarer 0
Stealth 0
Streetwise 2
Survival 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 01
Army Army Support Lance Corporal13
Citizen Colonist 12
Drifter Wanderer 12
Believer Holy Warrior Combat Leader22
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Vassie Gordon Ally 3 0 1 5 Geonee (F/52)
Gu Se Contact 0 1 3 0 Vilani, Imperium (F/62)
Elmo Wells Ally 2 0 3 1 Zaris (M/73)
Elmo Wells has negatively life-changing event.
Burr Head Rival 1 3 1 6 Geonee (M/15)
Burr Head gains in power and influence.
Leslie Mcarthy Rival 0 3 4 1 Geonee (M/27)
Adelle Walters Rival 1 1 3 3 Zaris (F/76)
Florence Winn Ally 2 0 1 5 Geonee (F/22)
Halyehe Yi Yayu Contact 0 2 0 1 Ael Yael (F/19)
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 22 Betrayed by a friend. One of Newell Stanway's Contacts or Allies betrays Newell Stanway, ending Newell Stanway's career. That Contact or Ally becomes a Rival or Enemy.
2 22 Became a Army (Army Support) with the new title Private.
2 24 A new romantic starts. Gain an Ally.
2 26 Promoted to Army (Army Support) rank 1 with the new title Lance Corporal.
3 26 Continued as Army (Army Support).
3 27 Given a special assignment or duty in Newell Stanway's unit.
4 30 Continued as Army (Army Support).
4 31 Severely injured. Fully recovered.
5 31 Became a Citizen (Colonist).
5 32 Newell Stanway learn something Newell Stanway should not have – a corporate secret, a political scandal – which Newell Stanway can profit from illegally.
5 35 Promoted to Citizen (Colonist) rank 1.
6 35 Continued as Citizen (Colonist).
6 38 Newell Stanway learn something Newell Stanway should not have – a corporate secret, a political scandal – which Newell Stanway can profit from illegally.
6 38 Gain a criminal contact.
6 39 Forced to muster out.
7 39 Switched to Drifter (Wanderer).
7 40 A new romantic starts. Gain an Ally.
7 43 Promoted to Drifter (Wanderer) rank 1.
8 43 Continued as Drifter (Wanderer).
8 44 Newell Stanway do not know what happened to Newell Stanway. There is a gap in Newell Stanway's memory.
9 44 Aging Crisis. Owe 10,000 for medical bills.
9 44 Retired at age 44.
9 44 Became a Believer (Holy Warrior) with the new title Hopeful.
9 45 Newell Stanway faith enjoys an explosion of popularity largely thanks to Newell Stanway's efforts.
9 45 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
9 48 Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader.
10 48 Aging Crisis. Owe 10,000 for medical bills.
10 48 Continued as Believer (Holy Warrior).
10 50 Newell Stanway come into conflict with a splinter group Newell Stanway's own religion which maintains Newell Stanway's version is the wrong one. Gain 1 Rivals.
11 50 Aging Crisis. Owe 20,000 for medical bills.
11 50 Retired.
11 51 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12 54 Aging Crisis. Owe 20,000 for medical bills.
12 58 Good fortune.
13 58 Aging Crisis. Owe 50,000 for medical bills.
13 62 Gained a contact.
14 62 Aging Crisis. Owe 30,000 for medical bills.
14 66 Moved to a new world.
15 66 Aging Crisis. Owe 50,000 for medical bills.
15 70 A romantic relationship ends badly. Gain a Rival or Enemy.
16 70 Aging Crisis. Owe 40,000 for medical bills.
16 72 Betrayal. Convert an Ally into a Rival or Enemy.
17 74 Aging Crisis. Owe 50,000 for medical bills.
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