Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Embroiled in legal trouble. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Newman Askew's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
29 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
33 |
Newman Askew is sent to a new community or parish to preach The Word among the poor. |
4 |
33 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
33 |
Continued as Believer (Missionary/Humanitarian). |
5 |
35 |
Newman Askew aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
35 |
Became a Scout (Explorer). |
6 |
38 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Failed to qualify for Surveyor (Scout). |
7 |
39 |
Continued as Scout (Explorer). |
7 |
42 |
Newman Askew have no idea what happened to Newman Askew – they found Newman Askew's ship drifting on the fringes of friendly space. |
8 |
42 |
Failed to qualify for Law Enforcement (Agent). |
8 |
42 |
Became a Drifter (Scavenger). |
8 |
45 |
Contact with Government. |
9 |
46 |
Continued as Drifter (Scavenger). |
9 |
49 |
Newman Askew do not know what happened to Newman Askew. There is a gap in Newman Askew's memory. |
10 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
10 |
52 |
Opponents of Newman Askew's belief system ambush Newman Askew. |
10 |
52 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
Retired. |
11 |
55 |
A new romantic starts. Gain an Ally. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
57 |
Moved to a new world. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
Gained a contact. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
72 |
Moved to a new world. |
16 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |