Retired 4th Officer Newman Askew  

Species Age Sex Str Dex End Int Edu SocUPP
Urunishani 75 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 8 (0) 3 (-1)111983
Treasonous
 
Skills
Admin 0
Broker 1
Drive 0
Electronics (Sensors) 2
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Language 0
Mechanic 1
Persuade 3
Profession (Hostile Environment) 0
Steward 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 4th Officer23
Believer Missionary/Humanitarian Project Worker12
Scout Explorer 02
Drifter Scavenger 02
Believer Holy Warrior Hopeful01
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Martha Kildare Enemy 0 1 2 2 Vlazhdumecta (F/73)
Emery Read Enemy 2 3 1 2 Vanejenese (M/66)
Emery Read gains in power and influence.
Relationship altered.
Emery Read gained influence with the character’s assistance.
Emery Read's influence is diminished.
Alf Fox Ally 3 0 6 0 Geonee (M/71)
Dianne Watton Ally 5 0 1 0 Urunishani (F/35)
Laurie Manning Contact 2 2 1 2 Cassilldan (F/48)
Laurie Manning gained power at the expense of a third party who now blames the character.
Leota Lobb Enemy 0 3 2 2 Kargol (F/19)
Leota Lobb is in prison or otherwise trapped somewhere.
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 19 Given advanced training in a specialist field
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 24 Embroiled in legal trouble.
2 26 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
3 26 Continued as Merchant (Merchant Marine).
3 29 Newman Askew's ship or starport is destroyed by criminals. Gain them as an Enemy.
4 29 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
4 33 Newman Askew is sent to a new community or parish to preach The Word among the poor.
4 33 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
5 33 Continued as Believer (Missionary/Humanitarian).
5 35 Newman Askew aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
6 35 Became a Scout (Explorer).
6 38 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
7 39 Attempted to change assignments.
7 39 Failed to qualify for Surveyor (Scout).
7 39 Continued as Scout (Explorer).
7 42 Newman Askew have no idea what happened to Newman Askew – they found Newman Askew's ship drifting on the fringes of friendly space.
8 42 Failed to qualify for Law Enforcement (Agent).
8 42 Became a Drifter (Scavenger).
8 45 Contact with Government.
9 46 Continued as Drifter (Scavenger).
9 49 Newman Askew do not know what happened to Newman Askew. There is a gap in Newman Askew's memory.
10 49 Aging Crisis. Owe 10,000 for medical bills.
10 49 Retired at age 49.
10 49 Switched to Believer (Holy Warrior) with the new title Hopeful.
10 52 Opponents of Newman Askew's belief system ambush Newman Askew.
10 52 Severely injured. Fully recovered. Owe 10,000 for medical bills.
11 52 Aging Crisis. Owe 10,000 for medical bills.
11 52 Retired.
11 55 A new romantic starts. Gain an Ally.
12 56 Aging Crisis. Owe 20,000 for medical bills.
12 57 Moved to a new world.
13 60 Aging Crisis. Owe 20,000 for medical bills.
13 63 Gained a contact.
14 64 Aging Crisis. Owe 10,000 for medical bills.
14 65 Betrayal. Convert an Ally into a Rival or Enemy.
15 68 Aging Crisis. Owe 60,000 for medical bills.
15 72 Moved to a new world.
16 72 Aging Crisis. Owe 10,000 for medical bills.
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