Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
21 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
24 |
Agreed to perform research that goes against Oakley McDonaugh's conscience. Gain 3 Enemies. |
3 |
26 |
Voluntarily left Physician |
3 |
26 |
Became a Army (Infantry) with the new title Private. |
3 |
30 |
Advanced training in a specialist field |
4 |
30 |
Continued as Army (Infantry). |
4 |
31 |
Advanced training in a specialist field |
5 |
34 |
Continued as Army (Infantry). |
5 |
37 |
Surrounded and outnumbered by the enemy, Oakley McDonaugh hold out until relief arrives. |
5 |
38 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
6 |
38 |
Continued as Army (Infantry). |
6 |
42 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
7 |
42 |
Failed to qualify for Artist (Entertainer). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
45 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
46 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
46 |
Continued as Agent (Law Enforcement). |
8 |
47 |
Go undercover to investigate an enemy. |
8 |
47 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
50 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
9 |
50 |
Continued as Agent (Law Enforcement). |
9 |
54 |
An investigation takes on a dangerous turn. |
9 |
54 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
10 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Continued as Agent (Law Enforcement). |
10 |
56 |
Oakley McDonaugh's work ends up coming home with Oakley McDonaugh, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
11 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
56 |
Retired. |
11 |
57 |
A new romantic starts. Gain an Ally. |
12 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
66 |
Good fortune. |
14 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
71 |
Moved to a new world. |
15 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |