Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Risk Ole Bethune's fortune on a possibility lucrative deal and win. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
A sudden war destroys Ole Bethune's trade routes and contacts, forcing Ole Bethune to flee that region of space. |
2 |
26 |
Gain rebels as Enemy |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Make an unexpected connection outside Ole Bethune's normal circles. Gain a Contact. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Make an unexpected connection outside Ole Bethune's normal circles. Gain a Contact. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Citizen (Worker). |
7 |
43 |
Political upheaval strikes Ole Bethune's homeworld, and Ole Bethune is caught up in the revolution. |
7 |
46 |
Promoted to Citizen (Worker) rank 1. |
8 |
46 |
Voluntarily left Worker |
8 |
46 |
Became a Scout (Courier). |
8 |
50 |
Perform an exemplary service for the scouts. |
9 |
50 |
Continued as Scout (Courier). |
9 |
53 |
Ole Bethune's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
10 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Attempted to change assignments. |
10 |
54 |
Failed to qualify for Explorer (Scout). |
10 |
54 |
Continued as Scout (Courier). |
10 |
55 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
58 |
Continued as Scout (Courier). |
11 |
60 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
12 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
60 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
64 |
Ole Bethune is caught in the periphery of a scandal. |
12 |
64 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
64 |
Continued as Believer (Missionary/Humanitarian). |
13 |
67 |
Ole Bethune secretly provide religious rites for a dying leader or noble, although they do not share Ole Bethune's faith. Gain an Ally in the family and a Rival who disagrees with Ole Bethune's choice. |
13 |
68 |
Promoted to Believer (Missionary/Humanitarian) rank 0. |
14 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
68 |
Continued as Believer (Missionary/Humanitarian). |
14 |
72 |
Ole Bethune is chosen to represent Ole Bethune's faith in a vid show or other highly public forum. |
14 |
72 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
15 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |