Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Established a network of contacts. Gain 1 contacts. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Voluntarily left Law Enforcement |
3 |
26 |
Failed to qualify for Pirate (Rogue). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
29 |
Orie Dwan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
29 |
Became a Scholar (Physician). |
4 |
31 |
Make a breakthrough in Orie Dwan's field. |
4 |
33 |
Promoted to Scholar (Physician) rank 1. |
5 |
33 |
Continued as Scholar (Physician). |
5 |
37 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
5 |
37 |
Promoted to Scholar (Physician) rank 2. |
6 |
37 |
Attempted to change assignments. |
6 |
37 |
Failed to qualify for Field Researcher (Scholar). |
6 |
37 |
Continued as Scholar (Physician). |
6 |
40 |
A rival researcher blackens Orie Dwan's name or steals Orie Dwan's research. Gain a Rival. |
7 |
41 |
Voluntarily left Physician |
7 |
41 |
Became a Scout (Courier). |
7 |
45 |
Spend several years jumping from world to world in Orie Dwan's scout ship. |
8 |
45 |
Continued as Scout (Courier). |
8 |
49 |
Orie Dwan's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
8 |
49 |
Forced to muster out. |
9 |
49 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
50 |
Make an unexpected connection outside Orie Dwan's normal circles. Gain a Contact. |
10 |
53 |
Continued as Merchant (Merchant Marine). |
10 |
56 |
Orie Dwan's business or ship thrives. |
10 |
57 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Continued as Merchant (Merchant Marine). |
11 |
59 |
Make an unexpected connection outside Orie Dwan's normal circles. Gain a Contact. |
11 |
61 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
61 |
Continued as Merchant (Merchant Marine). |
12 |
63 |
Given advanced training in a specialist field |
12 |
65 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
13 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
65 |
Continued as Merchant (Merchant Marine). |
13 |
67 |
Given advanced training in a specialist field |
13 |
69 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
14 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
69 |
Continued as Merchant (Merchant Marine). |
14 |
71 |
Make an unexpected connection outside Orie Dwan's normal circles. Gain a Contact. |
14 |
73 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
15 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |