Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Marine (Merchant). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Good fortune |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Suffer from a life-threatening illness. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
33 |
Attacked by enemies that Palmer Walsham easily defeat. |
4 |
33 |
Gain Enemy if Palmer Walsham don't already have one. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 3. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
36 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 4. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
40 |
Palmer Walsham run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
40 |
Became a Scholar (Field Researcher). |
7 |
44 |
Advanced training in a specialist field. |
8 |
44 |
Continued as Scholar (Field Researcher). |
8 |
47 |
A disaster leaves several injured, and others blame Palmer Walsham, forcing Palmer Walsham to leave Palmer Walsham's career. Gain a Rival. |
8 |
47 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
9 |
47 |
Became a Noble (Administrator) with the new title Assistant. |
9 |
50 |
Palmer Walsham reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Palmer Walsham sponge off Palmer Walsham's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
9 |
51 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
10 |
51 |
Continued as Noble (Administrator). |
10 |
54 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
11 |
55 |
Continued as Noble (Administrator). |
11 |
56 |
Become deeply involved in politics on Palmer Walsham's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
11 |
59 |
Forced to muster out. |
12 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
62 |
Moved to a new world. |
12 |
63 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
Continued as Believer (Missionary/Humanitarian). |
13 |
67 |
Palmer Walsham faith enjoys an explosion of popularity largely thanks to Palmer Walsham's efforts. |
13 |
67 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
13 |
67 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
14 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
Continued as Believer (Missionary/Humanitarian). |
14 |
69 |
Palmer Walsham is caught in the periphery of a scandal. |
14 |
69 |
Demoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
15 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
71 |
Continued as Believer (Missionary/Humanitarian). |
15 |
73 |
Palmer Walsham retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
15 |
75 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
16 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |