Retired 4th Officer Pat Mathew  

Species Age Sex Str Dex End Int Edu SocUPP
Geonee 75 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 9 (1) 6 (0)111696
Devilish, Disloyal
 
Skills
Admin 0
Athletics (Dexterity) 1
Broker 1
Carouse 0
Deception 3
Drive (Track) 1
Electronics (Sensors) 1
Engineer (Power) 1
Gun Combat 0
Language (Gvegh (Vargr)) 1
Mechanic 2
Medic 0
Navigation 1
Persuade 1
Pilot (Spacecraft) 1
Profession (Sports/Racquet Sports) 1
Recon 0
Stealth 1
Streetwise 1
CareerAssignmentTitleRankTerms
Rogue Enforcer 22
Rogue Pirate Corporal21
Drifter Wanderer 34
Merchant Merchant Marine 4th Officer23
Believer Missionary/Humanitarian Junior Project Worker01
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Thurman Nelson Enemy 0 2 4 1 Cafadan (M/17)
Thurman Nelson gains in power.
Ephriam Coghill Ally 2 0 1 0 Kargol (M/23)
Ephriam Coghill has had an unexpected run of good fortune lately.
Consuelo McIntire Contact 1 0 4 0 Sylean (F/79)
Consuelo McIntire is actually an organisation such as a political movement or modest sized business.
Dorothy Wagner Contact 0 1 0 4 Lancian (F/61)
Dorothy Wagner was ruined by misfortune caused by the character.
 
Term Age History
1 18 Became a Rogue (Enforcer).
1 20 Involved in a feud with a rival criminal organization.
1 20 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
1 22 Promoted to Rogue (Enforcer) rank 1.
2 22 Attempted to change assignments.
2 22 Failed to qualify for Pirate (Rogue).
2 22 Continued as Rogue (Enforcer).
2 25 A crime lord considers Pat Mathew his protégé.
2 26 Promoted to Rogue (Enforcer) rank 2.
3 26 Attempted to change assignments.
3 26 Switched to Rogue (Pirate) with the new title Corporal and previous rank.
3 27 A police detective or rival criminal forces Pat Mathew to flee and vows to hunt Pat Mathew down. Gain an Enemy.
4 27 Failed to qualify for Ground Assault (Marine).
4 27 Became a Drifter (Wanderer).
4 31 Survived a risky adventure but gained nothing.
4 31 Promoted to Drifter (Wanderer) rank 1.
5 31 Continued as Drifter (Wanderer).
5 32 Betrayed by a friend. One of Pat Mathew's Contacts or Allies betrays Pat Mathew, ending Pat Mathew's career. That Contact or Ally becomes a Rival or Enemy.
5 35 Promoted to Drifter (Wanderer) rank 2.
6 35 Continued as Drifter (Wanderer).
6 38 Attacked by enemies and injured.
6 38 Lightly injured, no permanent damage. Fully recovered.
6 38 Gain Enemy if Pat Mathew don't already have one.
6 39 Promoted to Drifter (Wanderer) rank 3.
7 39 Continued as Drifter (Wanderer).
7 43 Severely injured. Fully recovered. Owe 5,000 for medical bills.
8 43 Became a Merchant (Merchant Marine) with the new title Crewman.
8 46 A new romantic starts. Gain an Ally.
9 47 Aging Crisis. Owe 50,000 for medical bills.
9 47 Retired at age 47.
9 47 Continued as Merchant (Merchant Marine).
9 51 Make an unexpected connection outside Pat Mathew's normal circles. Gain a Contact.
9 51 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
10 51 Aging Crisis. Owe 50,000 for medical bills.
10 51 Continued as Merchant (Merchant Marine).
10 54 Make an unexpected connection outside Pat Mathew's normal circles. Gain a Contact.
10 55 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
11 55 Aging Crisis. Owe 60,000 for medical bills.
11 55 Voluntarily left Merchant Marine
11 55 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 58 Opponents of Pat Mathew's belief system ambush Pat Mathew.
11 58 Severely injured. Fully recovered. Owe 10,000 for medical bills.
12 58 Aging Crisis. Owe 40,000 for medical bills.
12 58 Retired.
12 59 Moved to a new world.
13 62 Aging Crisis. Owe 30,000 for medical bills.
13 63 Birth or Death involving a family member or close friend.
14 66 Aging Crisis. Owe 30,000 for medical bills.
14 70 Find an Alien Artifact.
15 70 Aging Crisis. Owe 30,000 for medical bills.
15 72 Birth or Death involving a family member or close friend.
16 74 Aging Crisis. Owe 20,000 for medical bills.
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