Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
22 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Scholar (Scientist) rank 1. |
2 |
22 |
Continued as Scholar (Scientist). |
2 |
26 |
An expedition or voyage goes wrong, leaving Philip Purcell stranded in the wilderness. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
A good deal ensures Philip Purcell is living the high life for a few years. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Make an unexpected connection outside Philip Purcell's normal circles. Gain a Contact. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Smuggle illegal items onto a planet. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
A sudden war destroys Philip Purcell's trade routes and contacts, forcing Philip Purcell to flee that region of space. |
7 |
45 |
Gain rebels as Enemy |
8 |
45 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
45 |
Retired at age 45. |
8 |
45 |
Retired. |
8 |
48 |
Gained a contact. |
9 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
51 |
Gained a contact. |
10 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
54 |
A new romantic starts. Gain an Ally. |
11 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
58 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
64 |
A new romantic starts. Gain an Ally. |
13 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
68 |
Contact with Government. |
14 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
70 |
Moved to a new world. |
15 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |