Retired Team Leader Phillip Dean  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 75 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 6 (0) 3 (-1)111563
Tough
 
Skills
Animals 0
Athletics 0
Drive 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Heavy Weapons 0
Jack-of-All-Trades 1
Language (Floriani (Florian League)) 1
Leadership 1
Mechanic 1
Medic 2
Melee (Blade) 1
Persuade 0
Profession (Hostile Environment) 0
Science (Social Sciences/Belief) 2
Seafarer (Personal) 1
Stealth 0
Streetwise 0
Survival 3
Tactics (Naval) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Marine Star Marine Lance Corporal11
Agent Law Enforcement Rookie01
Believer Missionary/Humanitarian Team Leader24
Drifter Scavenger 01
Merchant Merchant Marine Senior Crewman11
Drifter Barbarian 14
Believer Holy Warrior Hopeful01
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Izora Matson Rival 2 3 0 4 Tapazmal (F/41)
Tommie Doyle Rival 1 1 1 3 Tapazmal (M/68)
Helen Morris Rival 0 2 5 0 Tapazmal (F/69)
Margaret Remmington Rival 1 2 0 0 Cassilldan (M/36)
Glen Kabble Contact 1 1 2 1 Ronnin (M/77)
Helene Miles Enemy 0 1 5 1 Tapazmal (F/33)
Valerie Gillis Ally 1 0 1 1 Lancian (F/31)
Lucille Nichols Contact 2 2 5 4 Tapazmal (F/83)
Betty Bluit Contact 2 0 0 4 Zaris (F/96)
Betty Bluit is out of contact doing something interesting but not suspicious.
 
Term Age History
1 18 Became a Marine (Star Marine) with the new title Marine.
1 21 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
1 22 Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal.
2 22 Voluntarily left Star Marine
2 22 Failed to qualify for Colonist (Citizen).
2 22 Submitted to the draft.
2 22 Became a Agent (Law Enforcement) with the new title Rookie.
2 25 Phillip Dean's work ends up coming home with Phillip Dean, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3 25 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
3 26 Phillip Dean faith is shaken.
4 29 Continued as Believer (Missionary/Humanitarian).
4 31 Phillip Dean come into conflict with a splinter group Phillip Dean's own religion which maintains Phillip Dean's version is the wrong one. Gain 3 Rivals.
5 31 Failed to qualify for Field Researcher (Scholar).
5 31 Became a Drifter (Scavenger).
5 33 Betrayed by a friend. One of Phillip Dean's Contacts or Allies betrays Phillip Dean, ending Phillip Dean's career. That Contact or Ally becomes a Rival or Enemy.
6 33 Became a Merchant (Merchant Marine) with the new title Crewman.
6 36 Make an unexpected connection outside Phillip Dean's normal circles. Gain a Contact.
6 37 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
7 37 Voluntarily left Merchant Marine
7 37 Returned to Believer (Missionary/Humanitarian).
7 40 Phillip Dean retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
7 41 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
8 41 Continued as Believer (Missionary/Humanitarian).
8 45 Gained a contact.
8 45 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
9 45 Voluntarily left Missionary/Humanitarian
9 45 Switched to Drifter (Barbarian).
9 46 Amnesia.
10 49 Continued as Drifter (Barbarian).
10 53 Promoted to Drifter (Barbarian) rank 1.
11 53 Continued as Drifter (Barbarian).
11 57 Contact with Government.
12 57 Aging Crisis. Owe 60,000 for medical bills.
12 57 Retired at age 57.
12 57 Continued as Drifter (Barbarian).
12 59 Phillip Dean run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
13 59 Aging Crisis. Owe 30,000 for medical bills.
13 59 Switched to Believer (Holy Warrior) with the new title Hopeful.
13 63 Phillip Dean aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
14 63 Aging Crisis. Owe 20,000 for medical bills.
14 63 Retired.
14 66 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 67 Aging Crisis. Owe 60,000 for medical bills.
15 70 Gained a contact.
16 71 Aging Crisis. Owe 30,000 for medical bills.
16 75 Gained a contact.
17 75 Aging Crisis. Owe 10,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙