Retired Team Leader Raphael Watson  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 75 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 3 (-1) 4 (-1)111634
Disaffected, Sly, High Self Esteem
 
Skills
Art (Performing) 0
Athletics (Dexterity) 1
Broker 0
Drive 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Flyer 0
Jack-of-All-Trades 2
Leadership 2
Mechanic 2
Medic 2
Persuade 1
Profession (Worker/Religion) 1
Science (Social Sciences/Sophontology) 1
Steward 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman02
Navy Engineer/Gunner Able Spacehand13
Navy Flight Able Spacehand11
Scout Surveyor 01
Believer Missionary/Humanitarian Team Leader25
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Keith Spain Ally 2 0 3 1 Kargol (M/64)
Orlando Hutchinson Enemy 0 3 2 1 Trexen (M/32)
Perley Murray Contact 2 1 1 4 Kargol (M/42)
Perley Murray gains in power and influence.
Andrea Shackley Contact 1 1 0 5 Azhanti (F/14)
Louie Nagle Contact 2 1 5 2 Answerin (M/17)
Burrell Phillips Enemy 0 4 1 1 Kargol (M/40)
Burrell Phillips gains in influence.
Myrtice Lynch Enemy 0 0 2 1 Sydite (F/11)
Patsy Corney Rival 1 2 1 1 Kargol (F/63)
Edd Barnes Rival 2 1 5 3 Kargol (M/68)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 20 Given advanced training in a specialist field
2 22 Continued as Merchant (Merchant Marine).
2 24 A series of bad deals and decisions force Raphael Watson into bankruptcy. Raphael Watson salvages what Raphael Watson can.
3 24 Became a Navy (Engineer/Gunner).
3 27 Vessel participates in a notable military engagement.
4 28 Continued as Navy (Engineer/Gunner).
4 32 A new romantic starts. Gain an Ally.
5 32 Continued as Navy (Engineer/Gunner).
5 33 Raphael Watson foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
5 36 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
6 36 Attempted to change assignments.
6 36 Switched to Navy (Flight) with previous rank.
6 37 Lost eye or limb. Owe 1,250 for medical bills.
7 37 Failed to qualify for Law Enforcement (Agent).
7 37 Submitted to the draft.
7 37 Became a Scout (Surveyor).
7 41 Raphael Watson's ship is damaged, and Raphael Watson have to hitch-hike Raphael Watson's way back across the stars to the nearest scout base.
7 41 Gain 3 Contacts. Gain 2 Enemies.
8 41 Aging Crisis. Owe 10,000 for medical bills.
8 41 Retired at age 41.
8 41 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
8 43 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
9 45 Continued as Believer (Missionary/Humanitarian).
9 48 Raphael Watson faith is shaken.
10 49 Aging Crisis. Owe 50,000 for medical bills.
10 49 Continued as Believer (Missionary/Humanitarian).
10 52 A romantic relationship ends badly. Gain a Rival or Enemy.
10 53 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
11 53 Aging Crisis. Owe 10,000 for medical bills.
11 53 Continued as Believer (Missionary/Humanitarian).
11 57 A notable academic consults with Raphael Watson about a publication or documentary he is working on. Gain a Contact in academia.
11 57 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
12 57 Aging Crisis. Owe 10,000 for medical bills.
12 57 Continued as Believer (Missionary/Humanitarian).
12 61 Raphael Watson refuse to secretly provide religious rites for a dying leader or noble, because they do not share Raphael Watson's faith.
12 61 Forced to muster out.
13 61 Aging Crisis. Owe 60,000 for medical bills.
13 61 Retired.
13 65 Betrayal. Convert an Ally into a Rival or Enemy.
14 65 Aging Crisis. Owe 40,000 for medical bills.
14 66 Spend time with an alien race. Gain a contact.
15 69 Aging Crisis. Owe 10,000 for medical bills.
15 72 Moved to a new world.
16 73 Aging Crisis. Owe 60,000 for medical bills.
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