Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Ritthy Rouse's work ends up coming home with Ritthy Rouse, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
22 |
Became a Army (Infantry) with the new title Private. |
2 |
25 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
3 |
26 |
Continued as Army (Infantry). |
3 |
28 |
Surrounded and outnumbered by the enemy, Ritthy Rouse hold out until relief arrives. |
3 |
30 |
Promoted to Army (Infantry) rank 2 with the new title Corporal. |
4 |
30 |
Continued as Army (Infantry). |
4 |
33 |
Thrown into a brutal ground war |
4 |
34 |
Promoted to Army (Infantry) rank 3 with the new title Lance Sergeant. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Army Support (Army). |
5 |
34 |
Continued as Army (Infantry). |
5 |
38 |
Advanced training in a specialist field |
5 |
38 |
Promoted to Army (Infantry) rank 4 with the new title Sergeant. |
6 |
38 |
Continued as Army (Infantry). |
6 |
42 |
Commanding officer takes an interest in Ritthy Rouse's career. |
6 |
42 |
Forced to continue current assignment |
6 |
42 |
Promoted to Army (Infantry) rank 5 with the new title Gunnery Sergeant. |
7 |
42 |
Continued as Army (Infantry). |
7 |
43 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
7 |
43 |
Gain rebels as Enemy |
8 |
43 |
Switched to Agent (Intelligence). |
8 |
46 |
Advanced training in a specialist field. |
8 |
47 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
9 |
47 |
Continued as Agent (Intelligence). |
9 |
48 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
48 |
Entered Merchant Academy with the Shipboard curriculum. |
10 |
51 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
52 |
Graduated. |
11 |
52 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
11 |
52 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
56 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
56 |
Continued as Merchant (Merchant Marine). |
12 |
58 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
60 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Continued as Merchant (Merchant Marine). |
13 |
62 |
Bankrupted by a rival. Gain the other trader as a Rival. |
14 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
62 |
Retired. |
14 |
63 |
Moved to a new world. |
15 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
74 |
Victim of a crime. |
17 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |